iS Roland
£■ OGITAL SAMPLING KEY3DARD
s-ia
Owner's Manual
The Roland Sampling Keyboard S-10 is a completely
new type keyboard which can record (sample and re-
cord into computer memory) all sorts of sounds then
play these sounds with the keyboard.
The S-1 is conceptually like a tape recorder in that it
records sound. However, the recording process is
very different, since the S-1 is recording into compu-
ter memory. Computers can accept information only
in digital signal, so the S-1 converts audio signal into
digitals. It does this by examining (sampling) the in-
coming signal level great many times a second, and
sequentially recording these different levels in com-
puter memory. This digital recording process is called
SAMPLING.
FEATURES
The S-10 has four Banks (A, B, C and D) to record
the sounds, therefore any of the four samples can
be instantaneously selected.
The S-10 features the dynamics function.
The Split function can split the keyboard into the
upper and the lower sections.
The sound you have recorded can be saved onto a
2.8 inch quick disk (QD) for future use.
The liquid crystal display and the alpha dial serve
to make the operation quicker and easier.
Provided with the MIDI connectors, the S-10 can
be setup with a MIDI sequencer and other de-
vices.
Bescheinigung des Herstellers /Importeurs
Hiermit wird bescheiniqt. daS der/die/das
ROLAND DIGITAL SAMPLING KEYBOARD
IGerat Tvp Buetcn/iunfll
in Ubereinstimmung mit den Bestimmungen der
Amtsbi. Vfg 1046/1984
IA(nut}Ut>*ff!u«jngl
funkentstort ist.
On Oeutsclwn Bundeipost wurde das Inverkehrbringen dieses Gerates
angezeigt und die Bereehtigung zur Clberpriifung der Serie auf Einhaltung
der Bestimmungen eingeraumt.
Roland Corporation Osaka / Japan
tmpotlturt
RADIO AND TELEVISION
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CONTENTS
Important Notes 3
Panel Description 6
DO Basic Operation 9
1 . Loading each of
the four different sounds 10
2. Structure Buttons 11
3. Loading both sides of QD 13
4. Cancelling Structure
setting before loading 14
5. Monitoring the QD data 15
ID Performance Controlling
Functions 16
1. Editing Performance Parameters 16
2. Performance Controlling Functions Deter-
mined by Performance Parameters 18
a. Vibrato 18
b. Pitch Bender 19
c. Arpeggio 19
d. Trigger Play 21
e. Detune 23
f. Delay 24
g. Dual Function 25
3. Performance Controlling Functions unre-
lated with Performance Parameters 27
a. Pedal Hold , 27
b. Tuning 28
c. Changing Split Point 28
4. Performance Parameters for loading .... 29
[U Sampling 30
1. Basic Sampling 30
2. Changing Sampling Conditions 32
3. Sampling a Long Tone or Split 33
4. De-activating Looping 34
El Correcting the sampled
data
35
1. Editing Wave Parameters 35
2. Changing Looping 37
3. Tuning a Sample 38
4. Scanning Mode 39
5. Start Point 39
6. Key Follow 40
7. Envelope 40
8. Dynamic Sens 43
9. Pitch Bender On/Off 43
10. Vibrato On/Off 43
11. Auto Bend 43
12.Copying Wave Parameters 44
13.Structures and the Wave Parameters ... 45
Saving
46
1. Basic Saving 46
2. Quick Saving without Verification 48
\6\ Wave Modification
49
Level Adjustment 50
Reverse 51
Auto Loop 51
Copy 52
Swap 53
Digital Filter 54
Mix 55
Combine 57
MIDI 60
1. Changing MIDI Functions 61
2. Program Change 62
H Error Messages
64
Specifications 73
Disk Memo 74
IMPORTANT NOTES
• The appropriate power supply for this unit is
shown on its name plate. Please make sure that
the line voltage in your country meets the require-
ment.
• Please do not use the same socket used for any
noise generating device (such as motor, variable
lighting system).
• This unit might not work properly if turned on im-
mediately after turned off. If this happens, simply
turn it off and turn it on again in a few seconds
later.
• Before setting up this unit with other devices, turn
this unit and all the other units off.
• This unit might be heated while operating, but
there is no need to worry about it.
• Use a soft cloth and clean only with a mild deter-
gent.
• Do not use solvents such as paint thinner.
• Avoid using this unit in excessive heat or humidity
or where it may be affected by direct sunlight or
dust.
• Operating the unit near a neon, fluorescent lamp,
TV or CRT Display may cause noise interference. If
so, change the angle or the position of the unit.
• The built-in disk drive of the S-1 is a precision ma-
chine. So, please handle it gently.
Specially while the Disk Drive is running, do not
give a strong shock to the unit.
The lighting Hash with arrowhead symbol, within an equilateral
triangle, is intended to alert the user to the presence of un-
insulated "dangerous voltage" within the product's enclosure
that may be of sufficient magnitude to constitute a risk of
electric shock to persons.
The exclamation point within an equilateral triangle is intended
to alert the user to the presence of important operating and
maintenance (servicing) instructions in the literature accom-
panying the product.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK OR INJURY TO PERSONS.
IMPORTANT SAFETY INSTRUCTION
WARNING When using electric products, basic precau-
tions should always be followed, including
the following;
1 . Read all the instructions before using the product.
2. To reduce the risk of injury, close supervision is
necessary when a product is used near children.
3. Do not use this product near water- for example,
near a bathtub, washbowl, kitchen sink, in a wet
basement, or near a swimming pool, or the like.
4. This product should be used only with a cart or
stand that is recommended by the manufacture.
5. This product, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could cause
permanent hearing loss.
Do not operate for a long period of time at a high
volume level or at level that is uncomfortable. If you
experience any hearing loss or ringing in the ears,
you should consult an audiologist.
6. The product should be located so that its location or
position does not interfere with its proper ventilation.
7. The product should be located away from heat
sources such as radiators, heat registers or other
products that produce heat.
8. The product should avoid using in where it may be
effected by dust.
9. The product should be connected to a power supply
only of the type described in the operating instruc-
tions or as marked on the product.
10. The power-supply cord of the product should be
unplugged from the outlet when left unused for a
long time.
11. Do not tread on the power-supply cord.
12. Do not pull the cord but hold the plug when
unplugging.
13. When setting up with any other instruments, the
procedure should be followed in accordance with
instruction manual.
14. Care should be taken so that objects do not fall and
liquids are not spilled into the enclosure through
openings.
15. The product should be serviced by qualified service
personnel when:
A: The power-supply cord or the plug has been
damaged; or
6: Objects have fallen, or liquid has been spilled
into the product; or
C: The product has been exposed to rain; or
D: The product does not appear to operate
normally or exhibits a marked change in perfor-
mance: or
E: The product has been dropped, or the enclosure
damaged.
16. Do not attempt to service the product beyond that
described in the user-maintenance instructions. All
other servicing should be referred to qualified service
personnel.
SAVE THESE INSTRUCTION
How to handle the Quick Disk
(QD)
The sampled sound on the S-10 can be saved onto a
2.8 inch double sided quick disk.
Protect Nail
Disk Side
Magnetic Sheet -
This is where the data is actually
stored.
Please do not touch the magne-
tic sheet.
10®
Label Attaching Place
Write on an adhensive label
which you then attach here.
Writing on the disk can damage
it. At least, use a felt-tip pen and
apply very little pressure.
• Please do not touch the magnetic sheet, or the
disk may become damaged.
Please be sure to put the S-1 on a steady and hor-
isontal place.
• Do not fold or bend the disk.
• When the disk is not to be used, preserve it verti-
cally in the supplied protective jacket. Do not keep
it on a slant or bending shape
• Keep the disk from extremely hot or cold tempera-
tures, dust or direct sunlight.
• Do not expose the disk to strong magnetic field
such as headphones or speakers.
• Never remove or insert the disk, switch the S-10
on or off while the indicator of the disk drive is lit, or
the disk may be permanently damaged.
• Do not keep running the QD continuously. If it is
continuously run without rest, it may not function
properly.
• Please be sure that the label is securely attached
to the QD, or the label may come off in the disk
drive, sticking the QD.
• Take out the protection sheet inserted in the disk
drive, by pushing the Eject Button ©. In transit,
reinsert the sheet into the drive.
Protect Nail on the Disk
How to install the Disk Case
To protect the data saved on the disk from an ac-
cidental loss or overrecord, snap off the Protect
Nail on the disk. This way, the disk can be no long-
er used for backup, but the data can be read from
the disk just the same. The nail is provided for
each side A and B.
Attach the Disk Case to the rear panel.
If you wish to use the disk again for saving other
data, stick a selophane adhensive tape as shown
below.
CD Basic Operation
The S-10 can sample all sorts of sounds and record
them into the built-in computer memory as digital da-
ta. This digital data can be used to play various sounds
on the keyboard. In other words, when no digital data
is recorded in memory (right after the S-10 is turned
on for the first lime), there is no sound heard from it.
To play the S-1 0, you must record sounds or load back
the data saved on the quick disk.
Using the QD's sound library, the S-1 can be played
as a high quality, preset type keyboard even without
recording any sound.
Make sure that the S-10 is turned off, and set it up
with the external device.
-OUTPUT PHOMB
o
o
°feo*MvJlM|o
H M L
"1 I f
Set the positions of these switches
depending on the connected de-
vices.
y
MIDI
See page 60 „ ^^^ ,
Pedal Switch
DP-2
(Optional)
^1:See page 30.
%2: Keyboard Amp M/H
Audio Amp H
Recording Eqnipment H
PA,Mixer L/M/H
Guitar Amp L/M
etc.
a Stereo Headphones
f RH-10
(Optional)
Amplifier
£=
Turn the S-10 on.
In a tew seconds, the Display will show as below.
Roland S-10
Ready
First of all, load the data from the supplied disk to the
S-10's internal memory, and play the keyboard.
The side of the disk contains one sound, i.e. two
sounds on one disk. The S-1 0's internal memory can
store up to two disk data which is four different
sounds.
Both A and B sides of a disk may be used for one
sound. (This happens when it takes longer time for
sampling the sound.)
During loading, the Display will respond with:
Load BASS DRUM
While the disk drive is running, the disk drive indicator
is lit without fail. This is to warn you not to remove or
insert a disk. That would break the disk or erase the
data.
1 . Loading each of the four differ-
ent sounds
© Insert the supplied quick disk #001 "Drum Set"
into the disk drive with the A side (BD) facing up-
ward.
Insert the Disk
(Please gently hold the sides of the Disk with your thumb
and forefinger, then slowly insert it.)
After a while, the Display will change as shown be-
low.
L
o a d c omp let
e
*
BASS
DRUM
This shows that the sound saved on the side A(BD) of
the disk is loaded to the S-1 0. Also, the indicator of the
Structure Button A is lit. Now, you can hear Bass
Drum by playing the keyboard.
Make sure that the disk drive indicator is dark,
push the Eject Button © remove the QD and re-
insert it into the disk drive with the side B(SD) fac-
ing upward this time.
Inserting the quick disk will automatically start the
loading.
Push the Load Button
Usually for loading, the Load Button <& should be
pushed after inserting the disk. However, if it is in-
serted while 'READY" is still shown in the Display
quickly after the S-1 is switched on, pushing the
Load Button is not necessary.
Likewise, load the C(TOM) and the D(HH) sides of the
"Drum Set" disk.
10
Now, four different sounds are loaded into the S-1 0's
internal memory.
By pressing the Structure Buttons A, B, C or D, you
can select any of the four sounds. We regard these A,
B, C and D as locations where the sounds reside.
Each Bank can retain the sound data of one second as
longest. To make a sustained sound, you may loop
the sampled sounds. (See page 31.)
2. Structure Buttons
The Structure Buttons A, B, C and D are used to select
the corresponding sound of the Banks A, B, C and D.
These Banks can be recorded or played simultane-
ously or sequencially by using other Structure But-
tons. This is effective for combining two Banks for re-
cording a long tone, etc.
If the pitch of the sound exceeds the highest note
of the S-10's keyboard, it will be substituted with
the highest octave.
a. Structure AB, CD
The Structure AB can be used for joining the Bank A
sound with the B sound. Likewise, the Structure CD
button joins the C and D. This is useful for combining
two banks for sampling two second sound. You may
also combine two different samples and play it.
Structure AB
Bank A v-Bank B
Structure CD
,-BankC — —v-Bank D-
JL
The Structure ABCD plays (or records) the Banks A, B,
C, and D sequencially.
If this Structure ABCD is used for playing the "Drum
Set", the volume of the later sound will be very low.
This is because of the Wave Parameters (explained
later).
11
b. Structure A/B, C/D
c. Structure AB/CD
The Structure A/B button plays the Bank A sound in
the lower section of the keyboard and the Bank B
sound in the upper section. The C/D button works just
like that, playing each sound separately in the lower
and upper keyboard. The S-10 allows you to change
the Split Point where the keyboard is divided into the
upper and the lower sections.
* The actual Split Point of the "Drum Set" is differ-
ent from the following picture.
The Structure AB/CD button plays the Bank A sound
then the B sound in the lower section, while the D
sound is followed by the C in the upper section.
Structure AB/CD
Lower Keyboard
, Bank A \BankB~
Upper Keyboard
Bank C — Y Bank D -
Structure A/B
Lower Keyboard
Bank A x
Upper Keyboard
Bank B .
Split Point
ii iim in ii in irm
Split Point
d. Structure A/B/C/D
The Structure A/B/C/D button splits the S-10' key-
board to four sections, and plays each Bank sound A,
B, C and D in the four sections separately.
Structure C/D
Lower Keyboard
Bank C
Upper Keyboard
/-Bank D
urn ii nni in pi
Structure A/B/C/D
rBank A-, ,-Bank B
-Bank C-^ .BankD-,
► | i ► |
II [III! II Willi PI
Split Point
Split Point Split Point Split Point
These Split Structures are specially useful to create
piano sound whose tones subtly vary in higher and
lower notes.
12
e. Note on Sampling Structure
The QD includes the data of the sampling structure.
When the loading is completed, the relevant indica-
tors on the panel will light up to tell you which struc-
ture is used.
When the Banks of two different sounds are com-
bined, the pitches or volumes of the two sounds may
differ. This is related with the Wave Parameter ex-
plained later in this manual.
3. Loading both sides of QD
Some data consists of more than one Bank, there-
fore, saved on both sides of a QD or even on a few
sets of QD's. For instance, "STRINGS" of the
QD#002 "STRINGS & CHORUS" which is structure
A/B, is saved on both sides A and B of the QD. That is,
to play this, you should load both sides of the QD.
PROCEDURE
(D Make sure that the disk drive indicator is dark,
push the Eject Button © and take out the QD.
(?) Insert the #002 QD with the A side facing upward,
and push the Load Button <§) .
Load Strings
When the side A is loaded, the Display will change to:
change QD
The Display tells you that the data on the side B is re-
quired.
dD Make sure that the disk drive indicator is dark,
push the Eject Button ® and take out the QD.
The Display will respond with:
Insert QD
73
® Re-insert the QD with the B side facing upward,
and loading will automatically start.
Load Strings
When the both sides of the QD are loaded, the S-10 is
ready to play (Play Mode) in the relevant structure.
Str i n gs
4. Cancelling Structure Setting
before Loading
It is possible to load one of the set data (e.g. Bank B of
the Structure MB) to a different Bank (e.g. Bank C).
This, however, may cut the sound, because the orig-
inal Structure is ignored in this way.
Push the Structure Button A, B, C or D where you
wish to load the data, and without releasing it, push
the Load Button dj) .
In the Play mode, the Display shows the sound name.
The Banks C and D are still empty. You may, if neces-
sary, load the Banks C and D or structure C/D. Insert
the relevant QD and push the Load Button ® .
If you notice that you are using a wrong disk during
loading. Wait untill the disk drive indicator goes out,
push any of the Structure Buttons © .This will stop
loading and return to the Play mode. Change the disks
and repeat the loading procedure.
About Error
When a set of data (both sides of a QD or even two
QD's) is supposed to be loaded, but you try to load the
data irrelvant to the one loaded before, the Display
will respond with:
Wrong QD
Take out the disk and insert the appropriate one in a
right direction, and the loading will start.
14
5. Monitoring the QD Data
You can monitor the contents of the QD; such as
Sound Name or Structure setting.
® Insert the relevant QD.
<D Push the F1 Button © , then the Load Button i
Check
QD
J
^M ^+ ^* ^^» ^^ 4^ ^^ *4^ ^^
*J% ^^ i^W <^p» ^^* ^% ^^> ^p» ^f*
■ 1 - i
i i
Sound Name Destination Bank
The Display shows the Sound Name and the Bank
where the sound to be loaded. Also, the Structure
setting can be seen on the Structure Indicator ® .
While the above indication is shown in the Display,
the data is not yet loaded.
To load the data you are now monitoring in the Dis-
play, push the Load Button ® .
To monitor other disk, make sure that the disk drive in-
dicator is dark and change the disks. Inserting the disk
will automatically monitor the data.
If you do not want to load the data you have moni-
tored, push any of the Structure Button ® , and the
S-10 will return to the Play mode.
15
[H Performance Controlling
Functions
The S-10 features various functions for controlling
performance, such as pitch bender, vibrato, pedal
hold and auto arpeggio.
1. Editing Performance Parame-
ters
To change the preprogrammed value of each par-
ameter, take the following procedure.
The performance controlling functions can be easily
engaged by using the buttons on the panel.
(D Push the Performance Button ©
Most of the performance controlling functions consist
of Performance Parameters, and the effect of the
function can be altered by changing the value of each
parameter
By using the Forward Button Q and the Back-
ward Button ©, call the performance parameter
you wish to edit with the aid of the Display win-
dow.
VIB RATE = 64
By rotating the Alpha Dial, change the value of the
parameter.
The number shown at the right of the Display will
change as below.
VIB RATE = 65 ^
Rotate
counter
clockwise
Alpha Dial
Value changes
Rotate
* clockwise
A ▲
Original Value
If you wish to edit other parameters, repeat the steps
(f) and <D.
(4) Push the Enter Button ©
16
The performance parameters will be always called in
the sequence as shown below.
Performance
Controlling
Function
Vibrato
Bender
Arpeggio
Velocity Mix
Velocity Switch
Detune
Delay
Trigger Play
Display
VIB RATE
M-VIB DPTH
D-VIB DPTH
D-VIB DLAY
{ BEND MODE
ARP SYNC
ARP RATE
ARP MODE
ARP RANGE
ARP REPEAT
ARP DECAY
{ V-MXTHRSH
{ V-SWTHRSH
f DTUN MODE
DTUN RANGE
ABEND DEST
I. BEND DEST
r DELAY TIME
DELAY LEVL
I KEY OFFSET
TRG G-TIME
Ext Gate Play
Performance
Parameter
Vibrato Rate
Manual Vibrato Depth
Delay Vibrato Depth
Delay Vibrato Delay Time
Bend Mode
Arpeggio Sync Mode
Arpeggio Rate
Arpeggio Mode
Arpeggio Range
Arpeggio Repeat
Arpeggio Decay
Velocity Mix Threshold
Velocity Switch Threshold
Detune Mode
Detune Range
Auto Bend Destination
Pitch Bend Destination
Delay Time
Delay Level
Key Offset
Gate Time
Trigger Play
You can edit the parameters while playing the key-
board, but the change cannot be heard until you re-
lease the key and play it again.
17
2. Performance Controlling Func-
tions determined by Perform-
ance Parameters
a. Vibrato
Pushing the Bender Lever ® backward will create
vibrato effect. This is called "Manual Vibrato".
"Delay Vibrato" is the vibrato that does not come on
immediately after the key is played, but comes on af-
ter a certain time has elapsed.
• Delay Vibrato Depth
D-VIB DPTH=
This sets the depth of the delay vibrato from to 1 27.
To control these vibrato effects, the following per-
formance parameters are involved.
MODULATION
BENDER
Pushing the lever forward will engage the Vibrato effect.
• Vibrato Rate
• Delay Time of the Delay Vibrato
D-VIB DLAY= 64
This sets the time needed for the delayed vibrato to
come on after a key is played from to 1 27.
If the vibrato in the Wave Parameter (explained on
page 43) is set to OFF, the sound would not take on
vibrato at all.
VIB RATE = 64
This sets the rate of the vibrato from to 1 27.
Manual Vibrato Depth
M-VIB DPTH= 32
This sets the depth of the manual vibrato from to
127.
78
b. Pitch Bender
c. Arpeggio
Raise the Bend Range Knob ® , and bending the Ben-
der Lever <$ will create pitch bend effect. The depth
of the pitch bend effect can be set with the Range
Knob ® in semi-tone steps from to 1 2 (one octave).
While the Bend Range Knob is being moved, the Dis-
paly shows the value of the bend range depth.
Pushing the Arpeggio Button will light on the indi-
cator and turn the Arpeggio function on. Playing a
chord will create arpeggio. The following six perform-
ance parameters are involved with arpeggio.
• Arpeggio Rate
BEND RNG=12 [ 9]
The S-1 cannot play the pitch higher than the sample
by 1 octave and 6th (21 semi-tones). The exceeded
pitch will be substituted with the pitch of the lower oc-
tave.
The number shown at the right of the Display repre-
sents how many notes higher than the pitch of the
sampled sound can be output from the S-10. As you
raise the Bend Range Knob © , the number becomes
smaller.
If the pitch bender in the Wave Parameter (explained
on page 43) is set to OFF, the sound would not take on
the pitch bend effect.
How the Pitch Bend changes can be selected with
the Performance Parameter "Pitch Bend Mode".
• Pitch Bend Mode
BEND MODE =CONT
Pushing the Parameter Button O during arpeggio
performance will cause the Display to show Arpeggio
Rate.
ARP RATE = 64
Set the rate of the arpeggio.
• Arpeggio Mode
ARP MODE
= UP
Set the shape of the arpeggio.
Mode
Display
Description
Upward
UP
irnji-Ti
Downward
DOWN
T^JTn
Up and Down
U/D
Random
RND
Plays the pressed
keys at random.
The Bender Lever can function in various ways as
shown in the table below.
Mode
Display
Description
Normal
(Continue)
CONT
Usual smooth
pitch bend.
Chromatic
CHRM
Chromatic pitch
bend.
79
• Arpeggio Range
Arpeggio Sync Mode
ARP RANGE = 1 o c t
ARP SYNC =INT
This sets how many octaves should be used for the
arpeggio performance from 1 to 3 octaves.
• Arpeggio Repeat
ARP REPEAT= 1
This sets how many times the same chord should be
arpeggiated from 1 to 16 times.
• Decay
ARP DECAY =10
At 1 , the arpeggio decays fastest and at 1 0, it is sus-
tained in a set volume.
When the Dynamics Sens of the Wave Parameters
(see page 43) is set other than 1 27, the decay effect
cannot be completed.
This selects whether the arpeggio should play on its
own or sync to the external device.
Mode
Display
Description
Internal
Clock
INT
Internal clock
controls arpeg-
gio performance.
External
Trigger
EXT
Every external
trigger plays one
step of Arpeggio.
External Trigger Mode
In this mode, the external trigger signal (audio or
pulse) fed into the Input Jack© will play each note of
the chord. Every trigger signal plays one of the keys
you are pushing on the keyboard in the sequence of
as the Arpeggio Mode is set.
(Position of the Input Level Switch)
,— L Jr Microphone, Electric Guitar, etc
.--f-M-
Input Jack
Pad (PD-20, etc)
-H-
piiii mmi mqg
TR-707 (Rim-shot Trigger Output)
In
Input Level Switch
o
Recording Level Knob
Set the Input Sensitivity Selector Switch ® and the
Recording Level Knob to the positions which allow
the most stable action.
20
d. Trigger Play
Gate Time
By feeding external signal (audio or pulse) to the Input
Jack © , the note selected with the performance par-
ameter will be played.
* See the picture on page 20.
Set the Input Sensitivity Selector Switch © and the
Recording Level Knob to the positions which allow
the most stable action.
The Trigger Play function is available even during
usual performance. However, when the Arpeggio
Button is turned on, it will function differently as
shown below.
Arpeggio Sync
Mode
What is done by External
Trigger
INT
The Arpeggio is performed
in the set keys.
EXT
The Arpeggio played on the
Keyboard will sync to the ex-
ternal trigger
TRG G-TIME=
When the external signal is very short (e.g. signal
from a drum pad), the actual sounding time of the
sound can be set with the Gate Time. Higher number
is longer gate time.
When the external signal is very short (=the set gate
time is short)
►
External signal
Time
Gate Time Value
Sounded Time of
the S-10
Trigger Play
Ext Gate Play
Up to four notes to be trigger-played can be assigned.
There are two ways for key registeration.
Method 1 (Key registeration with the Alpha Dial)
(T) Push the button ► © .
The Display will respond with:
the Display, shows that no key is registered. When a
key is registered, the key number will be shown in the
Display.
21
(D Rotate the Alpha Dial O until the desired key
number is shown in the Display.
(D While still pressing the pedal, push the keys (up to
four keys) which you wish to register.
C3
C2 C3 C4 C5
To register the next key, push the ► button ©
to flash the next position, and select a key number by
rotating the Alpha Dial. Likewise, the third and the
forth keys can be registered.
Release the pedal switch.
Ext Gate Play
(D When registeration is completed, push the Enter
Button <E> .
Method 2 (Registeration from the keyboard)
Connect the optional pedal switch DP-2 to the Hold
Jack © .
Pedal Switch
DP-2
(Optional)
Hold Jack
■o
I
(D Rotate the Alpha Dial until "Trigger Play" is shown
in the Display.
Ext Ga t e Play
(D Press the pedal switch.
22
e. Detune
By playing one key, you can actually generate two
sounds in slightly different pitches.
<D Push the Structure Button <D which contains the
Bank you wish to use.
«t# *i* «t* *!*» ^* &> *i? *&? *&t
Jf. Jjs ^ ^ ^ ^ ^> •T» "T*
Sound Name is shown
(I) Push the F1 button
pi SfcMjCjfc^Sfc*^^*
• Detune Mode
DTUN MODE =FIX
The pitch difference between the two sounds can be
controlled by how you play the keyboard.
Mode
Display
Description
Fixed
FIX
The pitch difference
of two sounds is
not affected by how
you play the key-
board
Touch Sensi-
tivity
VELO
The harder playing
manner will in-
crease the pitch dif-
ference of two
sounds
Push the same Structure Button © you pushed in
the step ®
Detune
• Auto Bend Destination
ABEND DEST=BOTH
When using the Detune function, the S-10 is four
voice polyphonic.
When the auto bend effect is applied to a sound with
Wave Parameters (explained on page 43), one of the
detuned sounds can take on the auto bend effect.
To turn the Detune function off, simply push any of
the Structure Buttons © .
• Detune Range
In the Detune mode, the Detune Range value appears
first by pushing the Performance Button®.
Mode
Display
Description
Both
BOTH
Both voices take on
Auto Bend.
Half
HALF
Either of voices
takes on Auto Bend
DTUN RANGE= 20
The pitch difference between the two sounds can be
determined by the value of the Detune Range. Higher
value increases the pitch difference.
23
f. Delay
• Pitch Bend Destinaition
BEND DEST =BOTH
One of the detuned sounds can take on the pitch bend
effect.
Mode
Display
Description
Both
BOTH
Both voices take on
Pitch Bend
Half
HALF
Either of voices
takes on Pitch Bend
When the Pitch Bend of the Wave Parameter (ex-
plained on page 43) is OFF, sound would not take on
the pitch bend effect.
When a key is played, the direct sound then delayed
sound will be heard.
(D Push the Structure Button © that contains the
sound to take on the Delay effect.
*^^ ^9m «^ <^^ *£& *&> *fc ^f
J^ *f% ^v i^t J^ <^p i^^ <^V
(2) Push the F2 button
Fo «i* %i« ^ ^u «^ ^^ ^ ^ ^
ft *f* ^* rf' ^ "^ *!» •P" *T» *T»
Push the same Structure Button that you pushed
in the step ©.
Delay
When the Delay function is in use, the S-10 is four
voice polyphonic.
To turn the Delay function off, simply push any of the
Structure Buttons © .
• Delay Time
Delay time is the time spent between the direct and
the delay sounds. In the Delay mode, the Delay time
value will be first shown in the Display by pushing the
Performance Button®.
DELAY TIME=127
24
g. Dual Function
• Delay Sound Level
DELAY LEVL=127
By playing only one key, the sounds in the two differ-
ent Structures can be generated. Also, you can mute
or generate a sound by playing the keyboard softer or
harder.
1) Dual Tone
The level of the delay sound can be set from to 1 27.
• Key Offset
KEY OFFSET=
You can set the pitch of the delay sound higher or low-
er than the direct sound, in semi-tone steps from -1 2
(one octave lower) to +12 (one octave higher).
In the Dual Tone mode, the sounds of two different
Structures can be simultaneously generated by play-
ing only one key.
Push two Structure Buttons ® at the same time.
Dual Tone
However, note that you cannot select the Structures
which contain the same Banks, e.g., the Structures A
and A/B, or A and AB/CD.
When the Split mode is selected with the Structure
Button, the pitch of the delay sound may exceed that
of the split point. In such a case, the key of the split
point will substitute it.
When the Dual Tone function is in use, the S-1 is four
voice polyphonic.
To turn the Dual Tone function off, simply push any of
the Structure Button ffi .
Key Offset Value
•o
■
Played Key
^ Delay Sound
Split Point
2) Velocity Mix
When two Structures are selected with Dual Tone
function, one of the Structures (—Velocity Structure)
can be muted under a set threshold level (minimum
volume), while the other. Structure (—Normal Struc-
ture) will always be heard no matter how softly you
play the keyboard. That is, one of the sounds can be
generated only if you play the keyboard stronger than
the set threshold level, but it is muted if the volume is
lower than the threshold level.
(D Push the Structure Button (
Structure.
i to select the Normal
*&£ *Sf ^* ^^ ^^ ^^ ^^ ^fr *1*
*I* *T* *•* *T* *w* *T* ^* ^^ *^
25
Push the F1 button
Velocity Mix Threshold
pi *********
Push the Structure Button of the Velocity Struc-
ture.
Ve 1 o-M i x
The indicator of the Normal Structure is lit, and that of
the Velocity Structure flashes.
This can set the threshold level (minimum volume) at
which the Velocity Structure can sound.
V-MX THRSH= 64
The value shown here represents the minimum
strength of your key touch required for the Velocity
Structure to sound. That is, when the value is higher,
stronger playing manner is required, therefore, only
by a very strong playing manner, you can hear both
Structures.
However, note that you cannot select the Structures
which contain the same Banks, e.g., the Structures A
and MB, or A and AB/CD.
When the Velocity Mix function is in use, the S-10 is
four voice polyphonic.
3) Velocity Switch
This functions can select one of the two sounds to be
generated depending on how you play the keyboard
(Velocity). That is, you can hear one sound (-Weak
Structure) when playing the keyboard softer than a
set velocity, and the other sound (-Strong Structure)
when playing harder than that.
To turn the Velocity Mix function off, simply push any
of the Structure Buttons © .
© Push the Structure Button © to select the Weak
Structure.
Higher
Level
Key Touch
Threshold Level
3JC ?|C 5J> ?|C i?|> ?|C 3JC 3jC 3^
(D Push the F2 button
F2 *********
Push the Structure Button to select the Strong
Structure.
Ve 1 o - Sw itch
26
The indicator of the Weak Structure is lit, and that of
the Strong Structure flashes.
However, when the above function is in use, you can-
not select the Structures which contain the same
Banks, such as A and A/B, or A and AB/CD, etc.
* In this mode, the S-10 is eight voice polyphonic.
3. Performance Controlling Func-
tions which are unrelated with
Performance Parameters
a. Pedal Hold
The pedal hold function can be turned on or off by op-
erating the optional pedal switch DP-2 connected to
the Hold Jack © on the rear panel. Pedal Hold is the
function that retains the sound even after the key is
released.
To turn the Velocity Switch function off, simply push
any of the Structure Button ® .
Key Touch — —
Threshold Level
Pedal
Switch DP-2
(Optional)
Hold Jack
■Os~
The sound which is not looped (explained on page 31 )
cannot take on the Hold effect.
• Velocity Switching Threshold)
This determines the threshold level (velocity) un-
der which the Weak Structure is selected, and
over which the Strong Structure is selected.
V-SW THRSH= 64
By setting a high value (velocity), you can hear the
Strong Structure only when playing the keyboard
hard.
27
b. Tuning
c. Changing Split Point
The S-10 can be tuned to other musical instrument
within the range of semi-tone upper and lower.
When the Split Structure is currently in use, the split
point can be changed. Also, in the Dual mode, the split
point can be changed.
© Push the Tune Button ©
MST TUNE =
<D Rotate the Alpha Dial until the S-1 is tuned to the
other musical instrument.
See whether the indicator of the Structure is lit or
flashing.
When lit:
Push the F1 button ® , and the Parameter Button.
MST TUNE =+ 7 ^
The value shown in the Display represents how many
cents are raised or lowerd. (100 cents make a semi-
tone)
When flashing:
Push the F2 button ® , then the Parameter Button.
SPLT: B3
Push the Enter Button
^1* ^U ^U *fr ^tf *|# «Li *&+ ^u
W^ «^^ *^ l^fc TH 1 *^ w^t ^^ *^*
To return to ±0 cent, simply push the Enter Button
while holding the Tune Button down.
The key number of the highest note in each Bank is
shown in the Display.
The highest note of the lower
keyboard is displayed: B3
=
When the Split Point is between B3
key and C4 key.
28
4. Performance Parameters
(?) Change thellashing key number using the Alpha
Dial©.
When the Structure A/B/C/D is in use, three split
points will be shown. In this case, move the flashing
positions using the and buttons ► © and < ® , then
change the split points by rotating the Alpha Dial.
SPLT: B2
B3
B4
When you have finished to change the split points,
push the Enter Button © .
When the Structure which is not splited is selected,
but you have tried to change the split point, the Dis-
play will respond with as follows showing that it is not
possible.
SPLT: No Split
Each side of a QD contains one Bank data with the in-
formation of performance parameters and split point.
When the data is loaded from the QD to the S-1 0, the
performance parameters of the data finally loaded
will be kept in the S-10's memory. This means that
you should be careful when loading data into the S-1
from different QD's. If you wish to use only the voice
and the split point information, you can leave out the
performance parameter information as follows.
• Loading the data into the S-1 without Per-
formance Parameters
Push the F2 Button © , then the Load Button © , and
the data will be loaded leaving the performance par-
ameter information.
When extracting a Bank or Banks of a Structure (page
1 4), the performance parameters are not loaded.
29
m SAMPLING
Without using the performance disk, you can
sample the voice from a microphone or audio
equipment, and play it from the keyboard.
1. Basic Sampling
(D Select the Bank (A, B, C, or D) to be sam-
pled.
Plug a microphone or an instrument into the Input
Jack © .
Push the Recording Button
Move the Input Level Switch ® depending on
the output level of the mic or instrument connect-
ed.
Position of Input Level Switch
Input Jack /
- f Microphone
[Tape Deck
•Input Level Switch
■©7-^-
Example Settings of the Input Level Selector
Switch
L (-50dB)
Microphone
M (-20dB)
Electric Guitar
H (OdB)
Cassette Deck, CD player (Line
Level)
When a mic is connected, turn the Master Vo-
lume down, or it will cause howling.
REC : A
The selected Bank will be shown in the Display.
Here, you can monitor the sampling sound with
the amplifier, speakers or headphones. If sampl-
ing from a mic, please do not use speakers.
(D Push the Stand-by Button © .
The Display now serves as a level meter. Ensur-
ing that the sound is securely being fed into the
sampler, adjust the Recording Level Knob at the
far left of the keyboard. Just like the volume ad-
justment in tape recording, set the level as high
as possible without " : " mark exceeding the right
margin in the Display.
© Set the level of the Auto Trigger by rotating
the Alpha Dial O until the " : " mark in the
Display reaches the desired position.
Auto Trigger is the function that starts the
sampling automatically when the signal ex-
ceeding the set level is fed into the sampler.
30
When the signal that exceeds the trigger level
(represented with " : " mark) is fed into the sam-
pler, the far right of the Display shows " *
mark. Make sure that " * " does not appear in
the Display because of noise.
Here, the S-10 is still in the stand-by mode.
You can now hear the sampled sound by play-
ing keyboard. The sampled sound longer than
0.8 sec will be automatically looped (Autoloop-
ing). Looping function repeats playing a part of
the sampled sound. This way, sustain sound
can be performed. For instance, you can pro-
duce "Paaaaaa " sound by a sample "Pa".
Push the Start Button <E» .
* REC KEY
C4 *
Looping a sample can produce an annoying trick-
ing or popping noise, but this can be removed la-
ter by correcting Wave Parameter (explained on
page 37).
Now, the Display shows the pitch of the sound
to be sampled. When sampling a sound from a
musical instrument, try to feed the correct pitch.
(Even if a different pitch is used, it can be cor-
rected later, though)
When the sound that exceeds the set Auto Trig-
ger level is fed in, the sampling is done only for
a second and goes back to the Play mode.
a a
Loop length
A Sample
The performance parameters set before the
sampling are retained in the S-10, therefore, it
may not be necessarily played with the sampled
sound. Reset all the performance parameters to
the default settings by pushing the Enter Button
© while holding the Performance Button ©down.
If the S-10's built-in computer cannot find the
start point of the loop, the looping is not per-
formed and the unit goes back to the Play
mode.
If the Autoloop function of the Wave Modify parame-
ters is set to Mode 3 or Mode 4, looping will be more
difficult.
3/
2. Changing Sampling Condi-
tions
• Changing Trigger Modes
You can change the following sampling condi-
tions: Key Numbers, Trigger Modes and Sampling
Clock. Push the Recording Button © then the
Mode Button © , and select the condition you
wish to change by using the Forward Button©
and Back Button © . Then make a necessary al-
teration, and push the Stand-by Button © , and
you can move to the sampling operation.
Changing Key Numbers in Sampling
REC KEY
C4
REC TRIG=
AUTO
Usually, set this to Auto Trigger mode. However,
when sampling a long tone that is difficult to
start sampling, select Manual mode. The moment
you push the Start Button 18 and the pedal
switch (or push the Start Button twice), the
sampling begins.
When the Manual mode is selected, the
mark in the Display goes out.
When you are sampling a specific pitch, you
may set an appropriate key number. It is import-
ant to remember that the pitch exceeding the
highest note of the keyboard cannot sound.
The selected mode will remain even after the
S-10 is turned off.
• Sampling Clock
SMP CLK = 30 kHz
Usually, one second sample can be recorded in
a Bank at the 30kHz frequency. However, it can
be extended to two seconds, by selecting the
15Hz frequency. This, however, decreases high-
er frequencies, making the sound muffled.
32
3. Sampling a Long Tone or
Split
To sample a long tone, you need the Structure
AB (two seconds), CD (two seconds), or ABCD
(four seconds). Also, when the tone delicately
differs depending on the pitch, or two different
sounds are required in the upper and lower sec-
tions of the splited keyboard, you need the
Structure A/B, C/D, AB/CD or A/B/C/D.
b. Sampling of Split Stuctures
When Split Structures such as A/B, C/D, AB/CD
or A/B/C/D is selected, the group of the rele-
vant Banks are shown in the Display. Select the
desired group of the Banks by rotating the Alp-
ha Dial O ■
a. Sampling a Long Tone
The necessary procedure is almost the same as
the basic sampling.
After selecting a Structure, the Display shows the
relevant Banks. Using the Sampling Clock func-
tion (on page 31) together with this effect of
combining more than one Bank, the time can be
even more extended twice as long.
In a single Bank sampling, the auto-looping is
performed on the sample exceeding 0.8sec. But
in a stracture of combined Banks, auto-looping
works when the last Bank exceeds 0.8sec For in-
stance, in the structure AB, the sample longer
than 1 .8 sec will be looped.
The necessary procedure is basically the same
as the usual sampling. In this mode, however,
next Bank to be sampled is displayed after you
have sampled one Bank. When all Banks are
sampled, the S-10 will automatically return to
the Play mode.
If you wish to go back to the Play mode for ver-
ifying what you have sampled so far, push any
of the Structure Buttons <B When you resume
sampling other Bank which has not been sam-
pled yet, be sure to assign the correct Bank.
33
4. De-activating Looping
To sample a long tone, you use more than one
Bank combined, and Looping is not necessary.
However, the S-10's Auto Looping function will
be automatically activated whenever a sound
longer than 0.8sec is fed in. The Looping function
can be removed later or even now before any
sampling is performed. To cancel the Looping
function now, simply push any of the Structure
Buttons while the Display is showing the follow-
ing indication.
Seek loop point
34
H Correcting the Sampled Data
The sampled sound is stored in the S-10's
memory, and later when the keyboard is played,
read from the memory and reconstucted. Wave
Parameters are involved with the Reading and
Reconstructing.
Even the useless samples will come to serve to
your purpose if modified by the wave parameters
to be played in a different way. For instance, the
pitch of a sample can be modified during reading.
Also, by using the wave parameters and changing
the way of playing samples in more active ways,
you can perform various things, e.g. changing
looping, adding envelope curve, etc. In other
words, wave parameters are not involved with
transforming the sample itself, but only with
changing how it is read from memory.
Each sampled sound has a set of wave parame-
ters.
When more than one Bank is used for sampling
a sound, the group of the Banks (one Structure)
has a set of wave parameters.
1. Editing Wave Parameters
Any of the wave parameters can be edited in
the following method.
CD Push the Parameter Button © .
EDT: A
The Display shows the Bank(s) which is to be ed-
ited by the wave parameters.
When a Split Structure is in use, select the Bank
to be edited by using the ► button © and the
< button ® .
Select the wave parameter to be changed
with the Forward Button © or Backward But-
ton ©
REC KEY
= C4
By rotating the Alpha Dial O, change the va-
lue of the parameter.
The data loaded from a QD can also be modifi-
ed with the wave parameters.
Single Bank Structure
(--Bank A \
Sample A
,-BankB >.
Sample B
rBankC— ■>,
Sample C
^BankD \
Sample D
Wave
Parameter A
Wave
Parameter B
Wave
Parameter C
Wave
Parameter D
Repeat the steps (D and © as many times as
necessary.
© Push the Enter Button
Structure AB
-Bank A -y- Bank B-
Sample AB
Wave Parameter A
This concept applies to the Split
Structure as well.
35
Display
RECKEY
BANK TUNE
LOOP TUNE
SCAN MODE
LOOP TYPE
ST
END
LP
AEN
ALP
KEY FOLLOW
PITCH BEND
VIBRATO
ENVV-SENS
ENV RATE 1
ENV LEVEL 1
ENV RATE 2
ENV LEVEL 2
ENV RATE 3
ENV LEVEL 3
ENV RATE 4
DYN SENSE
ABEND RATE
ABEND DPTH
Wave Parameter
Recording Key Number
Bank Tune
Loop Tune
Scanning Mode
Loop Type
Start Point
End Point (Manual)
Loop Length (Manual)
End Point (Auto)
Loop Length (Auto)
Key Follow
Pitch Bend On/Off
Vibrato On/Off
Envelope Velocity Sensitivity
Envelope Rate 1
Envelope Level 1
Envelope Rate 2
Envelope Level 2
Envelope Rate 3
Envelope Level 3
Envelope Rate 4
Dynamics Sensitivity
Auto Bend Rate
Auto Bend Depth
Wave parameters can be edited while playing
the keyboard.
However, the change of the sound may not be
recognized if the value of the parameter is
changed while a key is being played.
When the key is released and played again, the
edited sound will be monitored.
When editing a parameter of a Split Structure,
you can move to the parameter of other Bank
by using the ► or < buttons.
Editting B
The Display will show the new Bank for a sec-
ond, and now the wave parameters of that
Bank can be edited.
36
2. Changing Looping
If you find the looping of the sample is strange
or the pitch of a loop is incorrect, edit the sam-
ple with the wave parameters.
In the Manual mode, the default of the loop
length and end point is the same as that of the
Auto mode.
The picture will help you understand Looping
End Point
Loop length
Sampling Data
Sampling
Start
r
a Loop
>
One second
The loop length and the end point of the Manu-
al and the Auto are preprogrammed separatedly,
therefore, you can here recall the loop length
and the end point of the Auto.
• Loop Length
LP =
4.01%
• Loop Type
LOOP TYPE= MAN
Select any of the loop types; One shot, Manual
or Auto.
Mode
Display
Description
One Shot
1 SHOT
No looping
Manual
MAN
Looping is per-
formed with the
loop length and
the End Point set
at the corre-
sponding Wave
Parameters
Auto
AUTO
The ALP and AEN
which are auto-
matically detect-
ed decide the
looping.
A loop is a section which replays while the key
is being held down.
The length of the loop can be set with the Start
Point and End Point. When the loop length is
too short, the loop may get out of pitch. The
pitch gap less than semi-tone can be later cor-
rected by Loop Tune parameter.
• End Point
END= 32767 100%
This is the end point of a loop.
"Manual" allows you to edit the Loop Length
and End Point. These two wave parameters are
independent of each other, so, adjust them al-
ternately while actually listening to the sound.
37
3. Tuning a Sample
• Loop Tune
LOOP TUNE =
This can correct the pitch of a loop.
When you have sampled the pitch diffferent
from the key number shown in the Display, the
pitch of the sampled sound can be tuned here.
Two wave parameters are involved, one is
Sampling Key Number that does tuning in semi-
tone steps, and the Bank Tune that does more
delicate tuning.
ALP
ALP =
%*
Sampling Key Number
REC KEY
= C4
In "Manual" mode, the loop length used in the
"Auto" mode is shown just for guidance, but
this cannot be altered.
AEN
AEN
%*
When you are sampling a specific pitch, change
to the relevant key number. If not, release the
key, play it again and while listening to the
sound, tune to other instrument using the Alpha
Dial O .
The pitch higher than the sampled pitch by
more than 21 and half tones will be substituted
with the lower octave.
In the "Manual" mode, the end point used in the
"Auto" mode is shown just for guidance, but
this cannot be altered.
Bank Tune
BANK TUNE =
You can change the pitch in one cent step. The
Display shows how many cents are raised or
lowered from the pitch of the sample.
38
4. Scanning Mode
5. Start Point
SCAN MODE =FWD
ST =
. 00%
FWD, BWD and ALT determine how to read the
samples:
FWD (Forward)
You can change the start point of the sample.
The sample will be played from the set start
point. This is useful for correcting the start point
of the sample recorded in Manual.
Also, this can start the sample from the middle.
This plays the samples in the sequence as they
have been recorded. Usually, select this mode.
• BWD (Backward)
This plays the samples in the reverse sequence,
just like the reverse playback of a tape recorder.
Start Point
J
Sampling Data
Sampling
Start
• ALT (Alternate)
This forwards and reverses a loop alternately.
Changing the loop length, various effects can be
obtained.
• Address Display
Address is the value that represents the time of
Start Point, Loop Length and End Point. The
length of a whole Bank is 32.767 address. A set
of two Banks is 65.535 address. A set of four
Banks is 131.071. The percentage that the add-
ress accounts for of the whole Bank is shown in
the Display.
The value can be changed by rotating the Alpha
Dial. Rotating the dial fast changes the value
drastically.
39
6. Key Follow
KEY FOLLOW= ON
7. Envelope
The S-10 offers you a wide range of control
over the envelopes of the sampled sound.
Usually Key Follow is ON, and playing each key
on the keyboard will create the corresponding
pitch.
Key Follow OFF is a rather special effect that
generates only the same pitch as the sampled
sound whatever key may be played. The pitch
to be generated, moreover, can be altered by
Record Key Number and Bank Tune of the
Wave Parameters.
. Point 1
Level
Point 4
Key ON
Key OFF
* R 1 and R 2 change depending on how you play the
keyboard.
Wave Parameter "Rate" is a slope from a level
(volume) to the next level. Higher Rate is a
steeper slope. When the level difference be-
tween the first level and the next is small, the
time needed for a slope is shorter.
Envelope Parameters
L1 and L2
When L1 is set to exactly the same length as
L1, R2 has no meaning. Points 1 and 2 become
one, and R1 is followed by R3 right away.
L2 and L3
When L3 is set to exactly the same length as
L2, R3 has no meaning. Points 2 and 3 become
one.
40
Envelope and Looping
• Envelope Rate 1 (R1)
When looped before the curve reaches Point 1,
Point 1 slides to Point 3 in the slope of R3.
ENV RATE1 =127
Point 1
Point 3 Level 3
z^> The dotted line represents the ENV of the played loop.
The Envelope Rate 1 (the slope from Key-On to
Point 1) can be set from to 127. With the
Wave Paramater "Envelope Velocity Sensitivity"
set to high, the rate can be controlled by touch
sensitivity on the keyboard.
When looped while decaying in the slope of R2,
the slope changes to R3 and slides to the Point
3.
Point 1
Point 2
Level 3
i . The dotted line represents the ENV
j— v of the played loop.
• Envelope Level 1 (LI)
ENV LEVEL1=127
The level of the Point 1 can be set from to
127.
• Envelope Rate 2 (R2)
ENV RATE2 =127
The Envelope Rate 2 (the slope from Point 1 to
Point 2) can be set from to 127. With the
Wave Paramater "Envelope Velocity Sensitivity"
set to high, the rate can be controlled by touch
sensitivity on the keyboard.
• Envelope Level 2 (L2)
ENV LEVEL2=127
The level of the Point 2 can be set from to
127.
41
• Envelope Rate 3 (R3)
• Envelope Velocity Sensitivity
ENV RATE3 =127
ENV V-SENS=
The Envelope Rate 3 (the slope from Point 2 to
Point 3) can be set from to 1 27. (The actual slope
of R3 is a curve.)
Envelope Level 3 (L3)
ENV LEVEL3=127
The level of the Point 2 can be set from to
127.
With the Envelope Velocity Sens set to higher va-
lue, the R1 and R2 are controlled by the dyn-
amics on the keyboard. That is, playing the key-
board harder will quicken the attack time, and
vice versa. Even without setting the Envelope
curve (ADSR), the attack time can be controlled
with the touch sencitivity of the keyboard, by
raising the value of the Envelope Velocity Sensi-
tivity.
No matter how hard you play the keyboard, you
cannot obtaine the higher pitch than that of the
sampled sound.
• Envelope Rate 4 (R4)
ENV RATE4 =127
This is the slope that slides down from Key-Off
to volume zero. to 127 is valid for R4. Higher
value is quicker decay. (The actual slope of R4
is a curve.)
42
8. Dynamic Sense
11. Auto Bend
DYN SENSE =127
Dynamic Sense is the maximum effect of the
touch sensitivity. The volume will change more
drastically with the higher value.
9. Pitch Bender On/Off
Auto Bend involves the depth and the rate of
the pitch at the sound head.
Original Pitch-
Auto Bend Depth
Key ON
Auto Bend Depth
PITCH BEND= ON
ABEND DPTH=
This selects whether the selected Bank will take
the Pitch Bender effect. The Dual function (per-
formance parameter) allows to mix the Bank
with the pitch bender effect and the Bank with-
out it, creating a special effect.
10. Vibrato On/Off
VIBRATO
= ON
This determines how much the pitch should be
lowered from the sampled sound.
• Auto Bend Rate
ABEND RATE=127
This determines the slope sliding to the original
pitch.
This selects whether the selected Bank will take
the vibrato effect (the Manual or Delay Vibrato)
or not. The Dual function (performance parame-
ter) allows to mix the Bank with the vibrato and
the Bank without it, creating a special effect.
43
12. Copying Wave Parameters
The following Wave Parameters can be copied in-
dividually or in bulk from a Bank to other Banks
of a Split Structure. All what you need is to modi-
fy the copied parameters to desired forms. This
would be much easier and quicker than making
Wave Parameter from scratch.
a. Bulk Copy
After you have finished editing all the Wave
Parameters in one Bank of the Split Structure,
go to the following procedure.
Wave Parameters which can be copied are:
While holding the Save Button ® down, push either
► © or < ® .
Loop Type
Scanning mode
Key Follow
Envelope
Envelope Velocity Sensitivity
Dynamic Range
Pitch Bender
Vibrato
Auto Bend Depth
Auto Bend Rate
b. Individual Copy
© Select the Wave Parameter you wish to
copy.
(D While holding the Recording Button ffi down,
push either ► © or < ©
44
13. Structure and Wave Parame-
ters
When more than one Bank is combined for re-
cording a sample, these Banks are considered
to be one group, and one group has a set of
wave parameters.
When the Structure AB is separated into A and
B, each A and B requires and is given the set
of parameters owned by the Structure AB. (The
Loop Type is One Shot and the Start Point is
0.)
On the other hand, when the two Structures A and B
are converted to on Strucure AB, it will have the set of
parameters which used to belong to the Bank A. (The
Loop Type is One Shot and the Start Point is 0.) The
parameters which are owned by the Bank B will be
lost, therefore, to correct the pitch of the sampled
sound, use the Bank A's Recording Key Number and
Bank Tune. The Banks A and B will be played sequen-
cially, but they will not be automatically set to the
same pitch, unless you take an appropriate procedure
for tuning two Banks.
,-Bank A Y" BankB "
Sample AB
I
Wave Parameter A
• Bank A -
Sample A
Wave Parameter A
r
BankB-
Sample B
Wave Parameter B
•Bank A -
Wave Parameter A
- Bank B -
Wave Parameter A
f Bank A ^- Bank B -
Sample A Sample B
I
Wave Parameter A
45
ID Saving
A whole Bank of the sampled sound can be
saved on a quick disk(QD) with the Wave Par-
ameters, Performance Parameters, Split Point,
Structure Mode, Bank Name and File Name.
The saved data can be loaded back to the S-1
at any time.
1. Basic Saving
© Call the Bank to be saved and select the
Structure Mode for playing it back.
Push the Save Button'
Name
Write a File Name of the data as follows.
As you rotate the Alpha Dial, an alphabet, num-
ber or sign will appear at the flashing cursor in
the Display. When the first letter is written,
move the cursor to the next position using the
► Button ©, then write the second letter with
the Alpha Dial.
Alpha Dial (O J
U ABCDEFGHI JK
3
VLMNOPQRSTUVWX
YZ-n
^— a b
c d e f g h i j k
I m — >.
^— n o
pqrstuvwx
"1
^~0 I
2 3 4 5 6 7 8
'I
c
&#!?•, : ; ' " * + -/< ->
D
The cursor can be moved backward using the < But-
ton ® .
To make a space, simply push the Forward
Button © .
When you are editing the data loaded from a
QD, the data is already named. Rename it if
you like.
46
® If you have completed to write the File
Name, push the Save Button.
Insert QD
Insert the QD where the data is to be
saved.
When a brand new QD is used, the data will
be automatically saved onto it.
Save *********
When any previous data is written on the QD,
the Display will respond with:
Kill ********* ?
If you wish to retain the data saved on the QD,
make sure the disk drive indicator is dark, push
the Eject Button and take the QD out, then in-
sert the other QD.
To protect the saved data from an accidental
loss, take the QD out, and snap off the Protect
Nail.
When more than one Bank is used in a Struc-
ture, the Display will respond with as shown
below. This tells you that you need to save the
other Bank to the other side of the QD.
Change QD
As the Display indicates you, remove the QD
and reinsert it with the other side facing up-
ward, (or insert other QD)
Now, push the Save Button i
Likewise, save all the Banks of the Structure.
To cancel saving, push any Structure Button
(I) When the saving is completed, the Display
will change to as below.
Save complete
47
When saving is impossible, the following error
messages will be shown.
2. Quick Saving without Verifica-
tion
Error
Write protected
This tells you that the Protect Nail on the QD is
snapped off.
To use such a QD again for saving, attach a
selophane tape as shown below.
This saving skips the verifying procedure whether the
QD contains any previous data or not, therefore
quicker. A brand new QD can be saved in this meth-
od.
Take exactly the same procedure as "1 . Basic Sav-
ing", but push the F1 button before pushing the Save
Button in step @.
:>^-<2>
Error
Verify Error
This tells you that the QD is damaged. Replace
it with a proper one.
48
[3 Wave Modification
Not only editing the Wave Parameters and
Performance Parameters, the S-10 also al-
lows to edit the sampled sound itself. We
call this Wave Modification.
The Wave Modification actually processes
the sample itself, therefore, the modified
data cannot be restored. Please be sure to
save the data onto a QD before perform-
ing Wave Modification.
First, select the factor to be wave-modified as
follows.
Select the Structure by using the appro-
priate Structure Button © .
Depending on the factor selected later in
step (|), the Structures to be selected
here is limited.
<f> Push the Modify Button ©.
The Display shows "Wave Modify" for a
moment. This indicates that it is now in
the Wave Modify mode. While in the
Wave Modify mode, no sound can be
generated by playing the keyboard.
(D Using the Forward Button © and the
Backward © Button , call the factor to
be edited.
Now, go to the next procedure for actu-
al Wave Modification.
►■ Wave Modification of individual Bank(s).
You can wave-modify an individual Bank or Banks
of combined Structure as well as the whole Struc-
ture.
e.g. You can adjust the level of the Bank C of the
Structure A/B/C/D, or apply "Digital Filter" to the
Banks C D of the Structure AB/CD.
49
1. Level Adjusting
The volume of the sampled sound in each Bank
can be adjusted.
When a Split Structure is selected, the volume of
each Bank will become equal to the level set in
the Level Adjusting.
Take the step ©, selecting any Structure you
like.
Take the steps <D and (f), selecting "Level Ad-
just".
Lv 1 Ad j Max= 100%
® Set the desired level using the Alpha Dial.
e.g.) Level Adjustment of the Structure AB
Sample of the Bank A Sample of the Bank B
Jr Level Adjusting
A / B
Sample of the Bank A Sample of the Bank B
100%
(D Push the Enter Button I
Levi
The S-10 returns to the Playing mode.
When the level is set to 100%, each Bank will
be automatically set to the maximum volume
which is the level just before the sound is dis-
torted. However, some samples are distorted
every time they are played. If so, set a lower le-
vel.
To adjust the level of a Bank or Banks of a Split
Structure, take the following procedure.
1 ) Simply call the relevant Bank(s) by pushing the
appropriate Structure Button, then the Enter
Button.
2) Adjust the level of a Bank or a group of Banks
by taking step (D to ®.
3) Return the Bank or the group of Banks to
the Structure it belongs to by pressing the
same Structure Button as you pressed in the
step ©, then push the Enter Button © .
50
2. Reverse
3. Auto Loop
Reverse function on the S-10 plays the sample
backwards; similar to the tape recorder's re-
verse playback. If a Structure consists of more
than a Bank, the group of Banks will be played
as one, while each Bank will be individually
played in the Split Structure.
Take the step (J), selecting any Structure you
like.
Take the steps (?) and ®, selecting "Reverse".
Even when the looping is cancelled by otherWave
Midification, the Auto Loop function can detect
the optimum loop length and End point.
In a Structure of combined Banks, the group of
Banks is looped as one, while each Bank of the
Split Structure is looped individually.
Take the step ©, selecting any Structure you
like.
Reverse
© Push the Enter Button ©
Take the steps © and (J), selectign "Auto Loop"
Loop Mode 1
Rv r s
@ By rotating the Alpha Dial, experiment and
select one of the four Looping Modes.
When the sample is played up, the Display re-
turns to the Playing mode indication.
A loop cannot be reversed; the looping is can-
celled and One Shot is set automatically.
(D Push the Enter Button
Lo op ►
When Auto Looping is finished, the Display
changes to the Playing Mode indication.
By repeating the steps © and (D, select the
Looping Mode you like.
After the Auto Looping is executed, the Wave
Parameters ALP and AEN will retain the detected
loop lengh and the ending point and the Loop
Type remains AUTO.
Manual's LP and END are not affected by the
Auto Loop procedure.
The looping mode set in the above step © will
remain till later Auto looping that follows sampl-
ing.
57
4. Copy
The sampled sound and the Wave Parameters
stored in a Bank (or Structure) can be copied in-
to a different Bank (or Structure).
The destination Bank(s) is limitted depending on
the type of the source Bank(s) that you wish to
copy as shown below.
• Compatible Banks
Source Bank(s)
Destination
A
— B v C, D
B
-+ A , C, D
C
-* A , B s D
D
-* A , Bv C
AB
— CD
CD
-> AB
A/B
— • C/D
C/D
— A/B
Error
When you have assinged the destination Bank
(Structure) where the source Bank (Structure)
cannot be copied, the follwoing error indication is
shown in the Display.
Copy s t r
error
Repeat the copying procedure with a proper
Bank (Structure) selected.
Take the step (J>, assigning the source Bank
(Structure), and go to the steps ® and <D, select-
ing "Copy".
Copy =>B
The source Bank (Structure) is shown in the Di-
play. When the source Bank is A, B, C or D, you
can select the destination Bank with the Alpha
Dial©
© Push the Enter Button flj)
Copy ►
When the copying is done, the above indication
disappears.
52
5. Swap
The contents (sampled sound and Wave Parameters)
of two different Banks (Structures) can be swapped.
The destination Bank (Structure) is limitted depend-
ing on the source Bank (Structure) that you wish to
copy as shown on page 52.
Take the step CD, selecting one of the two
Banks (Strucutres) to be swapped.
Take the steps ® and (D, selecting "Swap".
Error
The following error indication shows that you have
chosen the Strunctures which cannot be swapped.
Swap str error
Please repeat the swapping procedure with the prop-
er Structures selected.
Swap <=> B
Now, the data is swapped between the Bank
(Structure) shown in the Display and the one
whose indicator is lit. When you wish to
change the Strucutre shown in the Display, use
the Alpha Dial.
To swap a single Bank of a Structure (such as A of
A/B) with other single Bank of other Struncture (such
as C of C/D), it is necessary to extract the Bank from
the Structure berforehand.
Select a Bank to be swapped from a Structure and
push the Enter Button © , then select a Bank to be
swapped from another Structure and push the Enter
Button.
(D Push the Enter Button i
Swa p ►
When the swapping is completed, the Display
will return to the Playing mode indication.
Now, take the usual swapping procedure.
When swapping is completed, push the same Struc-
ture Button as you pushed in the step CD, then push
the Enter Button © .
53
6. Digital Filter
The Digital Filter can be used to reduce the sampling
noise or to change the timbre or the sampled voice.
There are four different filters optional.
LP1 i
Level
Resonance -
Resonance -127
0.1k Cutoff Frequency -
Frequency
10k (Hz)
Lowpass Filter with relatively mild cutoff frequency.
HP1
Level
Resonance -
Resonance - 127
0.1k Cutoff Frequency 10k (Hz)
Highpass Filter with relatively mild cutoff frequency.
HP 2 "
Level
Resonance -
Resonance - 127
Frequency
0.1k Cutoff Frequency iok (Hz)
• Resonance -
Resonance - 127
0.1k Cutoff Frequency
Frequency
10k (Hz)
Lowpass Filter with sharp cutoff frequency
Highpass Filter with sharp cutoff frequency
Resonance: This emphasizes the harmonic contents at
the set cutoff frequency, creating electric
and metalic sound.
54
7. Mixing
The digital filtering is processing with computer,
therefore, cannot be performed while the key-
board is being played.
The voices of two different Banks (Structures)
can be mixed. However, the pitch difference
between two voices cannot be corrected later,
so tune them before mixing.
The filtered sample cannot be restored again.
Please be sure to make a backup QD before fil-
tering the sample.
To use two filters at a time, take the following
procedure twice.
Take the step ©, selecting any Structure you
like.
Take the steps ® and (D, selecting one of the
four filters.
LP1
F= 10k
R=000
HP 1
F = 0. Ik
R=000
LP2
F= 1 Ok
R=000
HP2
F = 0. Ik
R=000
(D Set the Cutoff Frequency and the Reso-
nanse.
Using the Alpha Dial O, set the value at the flasing
cursor, and move the position of the cursor with the
► and < Buttons.
Push the Enter Button
The Structures to be mixed should be the same
type. (For instance, the Structures A and CD cannot
be mixed.)
The mixed data can be written into the source
Structure or the same type Structure. The
voices to be mixed should be 30 kHz sampling.
15 kHz sampling cannot be properly mixed.
Take the step ©, selecting either of the Struc-
tures to be mixed.
Take the steps <D and d>, selecting "Mix".
Mix B
= > C
The Structure shown in the left of the Display
and the one whose Structure Button is lit are
mixed and rewritten into the Structure shown
at the right of the Display.
The destination Struncture (shown at the right of the
Display) can be selected by moving the flashing cur-
sor with the ► button © and using the Alpha
Dial O ■
When the Structure A, B, C or D is selected
(the indicator on), the Structure (shown at the
left of the Display) which is to be mixed with
the selected structure can be altered.
LPF2
When the memory is rewritten with the filtered
data, the Display returns to the Playing mode
indication.
© Push the Enter Button
Mix -
55
When the mixed data is written, the Display re-
turns to the Playing mode indication.
Now, the Wave Parameters are reset as shown
below. You may need to edit the Wave Par-
ameters here.
Reset Values of Wave Parameters after Mixing
REC KEY
Recording Key Number
Indefinite
BANK TUNE
Bank Tune
LOOP TUNE
Loop Tune
SCAN MODE
Scanning Mode
FWD
LOOP TYPE
Loop Type
1 SHOT
ST
Start Point
0.0%
END
End Point (Manual)
100%
LP
Loop Length (Manual)
4 .... %
AEN
End Point (Auto)
100%
ALP
Loop Length (Auto)
4 .... %
KEY FOLLOW
Key Follow
ON
PITCH BEND
Pitch Bend On/Off
ON
VIBRATO
Vibrato On/Off
ON
ENV V-SENS
Envelope Velocity Sensitivity
ENV RATE 1
Envelope Rate 1
127
ENV LEVEL 1
Envelope Level 1
127
ENV RATE 2
Envelope Rate 2
127
ENV LEVEL 2
Envelope Level 2
127
ENV RATE 3
Envelope Rate 3
127
ENV LEVEL 3
Envelope Level 3
127
ENV RATE 4
Envelope Rate 4
127
DYN SENSE
Dynamics Sensitivity
127
ABEND RATE
Auto Bend Rate
127
ABEND DPTH
Auto Bend Depth
The mixing balance of the the two voices can-
not be set here; it is determined by the volume
of the voices before mixed. So, please take the
Level Adjusting porcedure before mixing.
56
8. Combine
Error
The following error indication shows that the
selected Structure is not appropriate.
Combining Function is joining two voices
(Banks) with the unnecessary portions dis-
carded.
Mix str error
Select other Structure and repeat the Mixing
procedure.
When two voices stored in the two independ-
ent Banks (such as the Structure A, B, C, D,
A/B, C/D, or A/B/C/D) are combined in the two
Bank Structure (such as AB, CD, or AB/CD), the
End Point of the first sample is directly joined
to the Start Point of the second sample.
-Bank A
Bank B
JL Combine
BankB— -
Right after the End Point, the Start | End Point
v Point is joined
The two voices should be in the same sampling
pitch.
57
The Structures which can be combined are:
A - B
C -* D
AB - CD
Using the Combining function, you can cut the
unnecessary portions: before the Start Point of
the first Bank and after the End Point of the
second Bank.
* The voice in each Bank should be the same
sampling clock.
a. Combining two independent
Banks
Bank A-
,' Start Point
Bank A-
Bank B
11
y i
End Point
■ / Combine
Bank B —
Bank B is empty.
© Assign the Structure A or C. To combine the
Structures AB and CD, assign AB.
<D Push the Modify Button!
Using the Forward Button © and the Back-
ward Button©, select "Combine".
C omb i n e *
© Using the Alpha Dial©, select the Structure to be
combined with the one whose Structure Button
is lit.
The Display shows the Structure you have selected.
The portions to be used after combined is be-
tween the Strat Point and the End Point set
with the corresponding Wave Parameters.
C omb i n e B
That is, the combined data may be short enough to be
rewritten in one Bank(A).
Push the Enter Button i
Cmbn ►
The combined data is stored in the Structure
whose indicator is lit.
58
b. Cuttiing unnecessary portions
(of Structure AB, CD or ABCD)
© Select the Structure AB, CD or ABCD.
Error
Push the Modify Button Q .
Using the Forward Button © and the Back-
ward Button®, select "Combine".
Comb ine *
® Push the Enter Button © .(Do not touch the
Alpha Dial.)
Cmb n ►
When the Combining is completed, the Display re-
turns to the Playing mode indication.
The following error indication shows that the
Structure you have selected is not appropriate.
Combine str err
Select other Strucutre and repeat the Combin-
ing procedure.
Error
The following error indication shows that the
combined data will after all be exactly the
same as the original voice. Please check the
Start Point and the End Point of the Wave Par-
ameters.
No need to Combn
59
m midi
The S-10 features the following three MIDI Con-
nectors.
MIDI IN Connector ©
MIDI OUT Connector ©
MIDI THRU Connector ©
MIDI IN Connector ©
MIDI THRU Connector ©
Connect the MIDI IN connector of the S-10 to
the MIDI OUT of the external device (e.g. MIDI
keyboard, MIDI sequencer). The S-10's sound
will be played by the external device.
The exact copy of the signal fed into the MIDI
IN is sent out through this connector. Using MI-
DI THRU connectors, one MIDI device can con-
trol more than several MIDI devices.
• MIDI OUT Connector ©
Connect the MIDI OUT connector of the S-10 to
the MIDI IN of the device such as MIDI sound
module or MIDI sequencer. The external sound
module can be played with the S-10's keyboard,
or the S-10's performance data can be recorded
on the sequencer.
MIDir
OUT
MIDI device
NOTE
MIDI]
IN_i_
MIDI
IN
S-10
MIDI device
The MIDI OUT does not transmit the signal fed
into the MIDI IN.
The MIDI THRU connectors technically allow to
connect as many MIDI devices, but in practice,
we recommend to use the optional MIDI THRU
Box MM-4 or MIDI Output Selector MPU-105
for the connection of more than three units.
60
1. Changing MIDI Functions
The setting of each MIDI Function can be
changed as follows.
(J) Push the MIDI Button©.
Select the MIDI Function you wish to change
using the Forward Button © and the Back-
ward Button©.
• MIDI Channel
MIDI CHANNEL= 1
Select any of the MIDI Channels 1 to 16.
Bender
By rotating the Alpha Dial ©, change the sett-
ing of the MIDI Function as desired.
Repeat the steps (?) and (D as many times.
MIDI BENDER= ON
ON: Receive and Transmit
OFF: Ignore
Push the Enter Key
Hold
MIDI HOLD = ON
ON: Receive and Transmit
OFF: Ignore
Modulation
MIDI MOD = ON
ON: Receive and Transmit
OFF: Ignore
• Program Change
PGM CHANGE =OFF
ON: Receive and Transmit
OFF: Ignore
61
• Active Sensing
ACT SENSING=OFF
ON: Receive
OFF: Ignore
Registered Parameters
(Bend Range Knob and Master Tune mes-
sages)
REG-PARAM =OFF
ON: Receive and Transmit
OFF: Ignore
• Exclusive
EXCLUSIVE =OFF
ON: Receive and Transmit
OFF: Ignore
You can reset all the MIDI Functions to the de-
fault settings.
Simply push the Enter Button © while holding
the MIDI Button & down.
2. Program Change
The S-10 can receive or transmit the following
messages using the Program Change; the
Structure Selection, ON/OFF of the Detune, De-
lay and Dual Functions.
The table shown on the next page represents the
Program Change number assigned to each mes-
sage.
The above assignment can be seen on the S-10
as follows.
© Push the F2 Button ® , then the MIDI Button
Rotate the Alpha Dial O , and the Program
Change number and the corresponding mes-
sage is shown in the Display.
62
Program
Change No.
Performance
Control Function
Stnucture
# 1 A
# 2 B
#3 C
# 4 D
#5 AB
#6 CD
# 7 ABCD
# 8 A/B
# 9 C/D
# 10 AB/CD
# II A/B/C/D
# 12 DT A
DT: Detune Function
# 13 DT B
# 14 DT C
# 15 DT D
# 16 DT AB
# 17 DT CD
# 18 DT ABCD
# 19 DT A/B
# 20 DT C/C
# 21 DT AB/CD
It 22 DT A/B/C/D
# 23 DL A
DL: Delay Function
# 24 DL B
# 25 DL C
# 26 DL D
# 27 DL AB
# 28 DL CD
# 29 DL ABCD
# 30 DL A/E
# 31 DL C/C
# 32 DL AB/CD
# 33 DL A/B/C/D
# 34 Du A
B Du: Dual Function
# 35 Du A
C
# 36 Du A
D
# 37 Du A
CD
# 38 Du A
C/D
# 39 Du B
C
# 40 Du B
D
# 41 Du B
CD
# 42 Du B
C/D
# 43 Du C
D
# 44 Du C
AB
# 45 Du C
A/B
# 46 Du D
AB
# 47 Du D
A/B
# 48 Du AB
CD
# 49 Du AB
C/D
# 50 Du CD
A/B
# 51 Du A/B C/D
# 52 VM A
B VM: Velocity Mix Function
# 53 VM A
# 54 VM A
# 55 VM A
C rThe structure at the left side always sounds and
D the one at the right side sounds only with the
CD Lstronger playing manner.
# 56 VM A
C/D
# 57 VM B
A
# 58 VM B
C
# 59 VM B
D
# 60 VM B
CD
# 61 VM B
C/D
# 62 VM C
A
63 VM
64 VM
65 VM
66 VM
67 VM
68 VM
69 VM
70 VM
71 VM
72 VM
73 VM
74 VM
75 VM
76 VM
77 VM
78 VM
79 VM
80 VM
81 VM
82 VM
83 VM
84 VM
85 VM
86 VM
87 VM
B
D
AB
A/B
A
B
C
AB
A/B
C
AB D
AB CD
AB C/D
CD A
CD B
CD AB
CD A/B
A/B C
A/B D
A/B CD
A/B C/D
C/D A
C/D B
C/D AB
C/D A/B
88 VS
89 VS
90 VS
91 VS
92 VS
93 VS
94 VS
95 VS
96 VS
97 VS
98 VS
99 VS
#100 VS
#101 VS
#102 VS
# 103 VS
#104 VS
#105 VS
#106 VS
# 107 VS
# 108 VS
#109 VS
# 110 VS
#111 VS
#112 VS
#113 VS
#114 VS
#115 VS
#116 VS
#117 VS
#118 VS
#119 VS
#120 VS
#121 VS
# 122 VS
# 123 VS
B
C
D
CD
C/D
A
C
D
CD
C/D
A
B
D
AB
A/B
A
B
C
AB
A/B
C
AB D
AB CD
AB C/D
CD A
CD B
CD AB
CD A/B
A/B C
A/B D
A/B CD
A/B C/D
C/D A
C/D B
C/D AB
VS: Velocity Switch Function
The structure at the left side sounds with the sof-
ter playing manner and the one at the right side
sounds with the stronger playing manner.
#124 A~
#125 B
#126 C
#127 D
#128 AB.
Receive Only
63
1 ERROR MESSAGES
Error Messages shown during
loading
Error Messages shown during
saving
Wrong QD
The connected QD is irrelevant with the data to
be loaded.
Replace the QD with the relevant one.
Illegal QD
The connected QD contains no data.
I/O Error 1
The S-10 has broken down. Call for the Roland
service station.
I/O Error 2
Replace the QD with the other one and repeat
loading procedure.
I /O Error 3
The S-10 has broken down. Call for the Roland
service station.
I/O Error 4
The S-10 has broken down. Call for the Roland
service station.
Write protected
The Protect Nail is snapped off.
Ve rify Error
The connected QD is damaged. Replace it with
the other QD.
64
Error Messages shown during
Wave Modification
Combine str err
The Structures you have selected cannot be
combined. Select the other Structure.
No need to Combn
The combined data would become exactly the
same as the original voice.
Mix str error
Warn Empty bank
The Structure you have selected cannot be
mixed. Select the other Structure.
There is no data in the selected Bank.
Copy str error
Str mis sma t c h
The Structure you have selected cannot be cop-
ied. Select the other Structure.
The selected Structure is not the same type as
the source Structure.
Swa p str error
The Structure you have selected cannot be
swapped. Select the other Structure.
65
8-voice digital sampling keyboard
model S-10 MIDI Implementation Chart
Version: 2.00
Function
Transmitted
Recognized
Remarks
Basic Default
Channel Changed
1-16
1-16
1-16
1-16
Memorized
Default
Mode Messages
Altered
Mode 3
X
Mode 3
X
Note
Number True voice
36-84
24-103
24-103
Velocity Note ON
Note OFF
O 9n v = 8-127
X 9n v =
O v = 1-127
X
After Key's
Touch Ch's
X
X
X
X
Pitch Bender
*1
*1 0-12 semi
9 bit resolution
1
64
Control 100,101
6,38
Change
*1
*1
*1, *2 (0, 1)
*1, *2
*1
*1
*1, *2 (0, 1)
*1, *2
Modulation
Hold 1
RPC LSB, MSB
Data Entry MSB, LSB
Prog
Change True #
*1 0-122
*1 0-127
0-127
System Exclusive
*1
*1
System Song Pos
Song Sel
Common Tune
X
X
X
X
X
X
System Clock
Real Time Commands
X
X
X
X
Aux Local ON/OFF
All Notes OFF
Mes- Active Sense
sages Reset
X
O (123)
*1
X
X
O (123-127)
o
X
Notes
* 1 Can be set to O or x manually, and memorized.
#2 RPC = Registered parameter control number.
RPC #0 : Pitch bend sensitivity
RPC # 1 : Master fine tuning
Parameter values are given by Date Entry.
Mode 1 : OMNI ON, POLY Mode 2
Mode 3 : OMNI OFF, POLY Mode 4
OMNI ON, MONO
OMNI OFF, MONO
O : Yes
x : No
66
8-voice digital sampling keyboard
MODEL
S-10 MIDI Implementation
TIlANSMITTtiD DATA
aulu ,
iiuuOl
a
kkkk
Tl.tr
0000
1
1001 in
■ in Okkk
0000,
100 I in
mi atiiik
kkkk
Owv
WW
ion mi
mi UOOU
0001
Ovvv
WW
10 11 m
i.ii 0000
0110
Ovvv
10 11 m
■ill 0010
0110
Ovvv
WW
iUli ni
mi 0100
0000
0000
oooo
1011 m
m. 0100
oooo
0111
1111
101 1 ill
mi 0110,
oioa
Ovvv
WW
1011 III
nil QUO
0101
Ovvv
WW
II 00 m
mi Oppp
I'Pl'P
1110 i.nmi Ovvv vwv Ovvv vvw
1011 niinn 0111 (Oil 0000 0000
1111 0000 ... 1111 0111
Nolo Ol-F
kkkkkkk s 3u -
ai
Nil In ON
kkkkkkk - 3U -
wvvvw = 8 -
S4
127
Modulation dcpl
vvvww -
vvvwvv = 1Z7
1.
|OI>)
(ON)
Dull. Entry nau
Data Entry I.SII
Holdl UI'F
lioldl OH
lll'C La II
UPC M30
lil'C | a 0, I
Program Change
ppppppp = -
122
Pitch llend Clmngt.
All Nolo. Off
Note
-2 Wh
ttted If the
BEND RANGE or
MASTER TUNE la changed, RFC (Regletered
lumber) and Its value are eent aa follow!
BnH, S4H, pp, 65H, qq . 06H, ma, 2BH, 11
pp.qq - RFC number LSB.MSB
mm, 11 : parmaeter value MSB, LSB
value L3B
0000 0000
(Pitch bend aenaltlvl
BEND RANGE
0-12 aemitone, I aea
(Moater fine tuning)
MASTER TUNE
-99 - *99 cent, 1 ce
change number indicates the conditio
re'. (See Owner'a manual)
otlon 3 (EXCLUSIVE COMMUNICATION).
jf the 'Sampling
RECOCNIZED RECEIVE DATA
1000
1001
::::
Okkk
Okkk
kkkk
kkkk
Ovvv
oooo
0000
Note OFF,
Note OFF
kkkkkkk =
velocity Ignored
24 - 103
t2-l
1001
nnnn
Okkk
kkkk
Ovvv
WW
Note ON
kkkkkkk a
24 - 103
1 - 127
• 2-1
1011
nnnn
oooo
0001
Ov.v
ww
Modulation
depth
«2-2
3
1011
1011
nnnn
3000
0010
0110
0110
Ovvv
Ovvv
WW
Data Entry
Data Entry
MSB
LSB
12-2
'2-2
4
4
1011
nnnn
0100
oooo
Owv
vwv
Holdl OFF
- S3
• 2-2
1011
nnnn
0100
oooo
Ovvv
WW
Hold! ON
64 - 127
12-2
1011
1011
nnnn
0110
0110
0100
0101
Ovvv
Ovvv
WW
RPC L3B
RPC M3B
t2-2
• 2-2
4
4
I10O
nnnn
Oppp
pppp
Prograa Ch
ppppppp :
- 127
t2-2
5
1 1 10
nnnn
Ovvv
WW
Ovvv
vvw
Pitch Bend
Change
• 2-2
1011
1011
1011
1011
1011
En*
0111
0111
0111
01 11
0111
ton
1100
not
1110
mi
0000
OOOO
0000
000a
0000
oooo
oooo
oooo
oooo
ALL NOTES OFF
OMNI OFF
OMNI ON
MONO ON
POLV ON
• 2-6
• 2-6
• 2-6
• 2-6
• 2-6
1111
oooo
1111
0111
Systea exc
lualve
• 2-2
7
-1 Note
-2 Recei
-4 RPC a
RPC
era outaide the range 24 - 103 are Ignored,
if the correeponding function switch ia ON.
(Data Entry) ar
MSB value LSB
lied a
iptlon
BEND RANOB
(0-12 semitone, 1 aealtone atep)
xxxxxxx la Ignored.
jaber correaponda to the condition of the 'Saapling
' . (See Owner's manual)
-5 Mode
-7 See
■a (123-127) are recognized ai
3 (EXCLUSIVE COMMUNICATION).
lly an ALL NOTES OFF.
EXCLUSIVH COMMUNICATION
5.
xcluaive aeaaagea, In NORMAL
to play and generate aound,
xplalned In
SAMPLE DATA DUMP NODE haa following 4 functio
oectlon 6-9.
when 'Ft' and 'MIDI' buttona are preaaed, it beeoaea SAMPLE
DATA DUMP MODE, and LCD ahowe "Saaple Data Xat" . It aeana
"ONE KAY SAMPLE DATA TRANSMIT".
Then 'FORWARD' button ia preaaed, LCD ehowa
"Saaple Data Xat«". It aeana "HANDSHAKB SAMPLE DATA TRANSMIT".
Then 'FORWARD" button ia preaaed, LCD shows
"Sample Data Rev". It aeana "0NB WAY SAMPLE DATA RECBIVE".
Then 'FORWARD' button la preaaed, LCD shows
"Saaple Data Rcvl". It aeana "HANDSHAKE SAMPLB DATA RECEIVE" .
When 'BACKWARD' button ia preaaed, it changaa reversely.
All exclusive
communications are baaed on
following
( Roland Exclusive Format Type IV I.
Byte
Deacription
a 111! 0000
Exclusive status
b 0100 0001
Roland ID »
c 0000 nnnn
Device-ID 1 5 MIDI basic
where nnnn + I = channel
channel
t
d 0001 0000
Model-ID 1 ( 3-10 )
e Oaaa aaaa
Command- ID *
[ f Obbb bbbb
Address MSB I I ] depend
on Command
E g Occc cccc
Address 1
( h Oddd dddd
Address LSB ]
[ i Oeee eeee
Data I
( j Ofrf ffff
Checkaua ]
k mi oiti
End of System Exclusive
EXCLUSIVE COMMUNICATIONS IN NORMAL MODE
Description
Bxcluaive statua
Roland ID I
Device-ID I = MIDI baalc ch
where nnnn + 1 = channel I
Model-ID I ( S-10 )
Command- ID I ( RQ 1 )
Address MSB
Addresa
Address LSB
3 tie MSB
1111 0000
0100 0001
0000 nnnn
i Oddd dddd
J Ooee eeee
k Offf fffr
1 Oggg (ggg
a 1111 0111
• 4-1
• 4-2
Size
Size LSB
Checksum
End of Synten Exciuaiv
67
4 . 1 . 2 Data
■ 1111 0000
b 0100 0001
c 0000 nnnn
d 0001 0000
e 0001 0010
f Oaaa bim
■ Obbb bbbb
K Ocec cccc
i Oddd dddd
•1 If aaaaaa
-2 The data
flee ID
= MIDI baalc cha
uhar
Model-IB I ( S-10 1
Command-ID I ( DTI
Address MSB
Address
Address LSB
Data
Che
parameter bloek-3
i Oaaa
aaaa
V1B RATE
1 Oaaa
aaaa
M-VIB DPTH
1 Oaaa
aaaa
D-VIB DPTH
; Oaaa
aaaa
D-VIB DLAY
! 0000
000a
BEND MODE
! 0000
000a
ARP 3YNC
! Oaaa
aaaa
ASP BATE
: oooo
OOsa
ARP MODE
- 127
- 127
- 127
- 127
: CONT
CHRrt
DOWN
U/D
RND
Address
000000
apping of parameter
of parameter
! Temporary wave pa
OOOO aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 OOee
0000 aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 OOne
0000 aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 OOee
0000 aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 OOee
0000 aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 OOee
0000 000a
ock-
1
15-1
) 9
bytes
15-2
103
S4 -
114 (-50
- -
»50>
54 -
114 (-SO
-
>50)
00
FWD
01
ALT
10
: BWD
00
: 1SHOT
01
: MAN
10
: AUTO
REC KEY
BANK TUNE
LOOP TUNE
SCAN MO08
3T (start address!
ee ddddecco bbbbaaaa s - NNNNNN
END (end addreas)
es ddddcccc bbbbaaaa =
LP (loop length)
ee ddddcccc bbbbaaaa
- MMMMMM
A'EN (auto end addreas)
ee ddddecca bbbbaaaa = 4
ALP (auto loop length)
ee ddddcccc bbbbaaaa = 4 - MMMMMM
: oooo
OOaa
ARP RANGB
! 000a
aaaa
ARP REPEAT
; oooo
aaaa
ARP DECAY
! Oaaa
aaaa
V-MX THRSH
! Oaaa
aaaa
V-SW THR3H
: oooo
000a
DTUN MOO
i Oaaa
aaaa
DTUN RANGB
; oooo
000a
ABEND DES
! OOOO
000a
BEND DEBT
DELAY TIME
DELAY LEVL
KEY OFFSET 52 -
TRQ 0-TIM8
TRIGGER KEY II
TRIGGER KEY 12
TRIGGER KEY 13
TRIGGER KEY 14
FIX
VELO
127
BOTH
HALF
- 127
- 127
- 76 (-12 -
- 127
23IOFF) - 103
23(OFF) - 103
23IOFF) - 103
23IOFF) - 103
Structure •
0000 aaaa 1 aaaa
OOOO bbbb I bbbb
OOOO cccc ! cccc
OOOO dddd : dddd
temporary wav
cture I of bloch-1
» of block-4
001000 : Oaaa aaaa ', Write command switch
001001 I 0000 000a ! ARPEGGIO on/ofr : OFF
1 : ON
001002 ! Oaaa aaaa ! Sample dump aode switch
Temporary wave parameters
Tranaaltted when the parameter (except TONE NAME) la edlte
or 'Request data' is received.
When 'Data set' command la recognised, the corresponding
parameter will be changed.
1-ton* uses 1-temporary block, as following chart.
When layer mode (dual-tone, v-mlx, v-swltchl Is selected,
2nd structure (whose LED is blinking) uses block-2,3.
■ s-a
• 5-9
sampl ing
:tur
block I (layer blook »)
KEY FOLLOW
PITCH BEND
8NV V-SENS
ENV RATE1
ENV LEVEL 1
ENV RATE2
ENV LEVEL2
ENV RATE3
ENV LEVEL3
ENV RATE4
DYN RANGE
ABEND RATE
ABEND DPTH
SPT KEYI1
SPT KBYI2
SPT KEYI3
:
127
127
-
127
-
127
-
127
-
127
- 127
24 - 103
24 - 103
24 - 103
A/B
0/1 (2/3)
C/0
0/1 (2/3)
AB/CD
0/1
A/B/C/D
0/1/2/3 -
Transmitted only whe
t 'Request data
If 2 or 4 blocks are
used, the top
for the communlcatio
uld be used
68
the sampling
structure
NNNNNN
MMMMMM
A
32763
(7FFBH)
32767
(7FFFH)
B
32763
(7FFBH)
32767
(7FFFH)
C
32763
(7FF8H)
32767
(7FFFH)
D
32763
(7FFBH)
32767
(7FFFH)
A8
65531
IFFFBH)
65536
(FFFFH)
CD
65531
(FFFBH)
65536
(FFFFH)
A BCD
131067
( IFFFBH)
131071
1 1 FFFFH)
A/B
32763
(7FFBII)
32767
(7FFFH)
C/D
32763
(7FFBH)
32767
(7FFFH)
AB/CD
65531
(FFFBH)
65536
(FFFFH)
A/B/C/D
32763
(7FFBH)
32767
I7FFFHI
And the addr
eaa valu
e» >uat a
atisfy f
Dllwlnl t
2: "(loop length!" la equal to
-5 If 2 or <
uaed Tor
Sampl ing
will be
blocks a
are tran
Data set
tanged.
ed, the SPT KEY I of top block
.2 Handshaking
6.2.1 Want to send data USD 40H
1111 0000
0100 0001
0000 nnnn
g Obbb bbbb
h Occc cccc
1 Oddd dddd
j Oeee eeee
k orff rrrr
l 0fg« gggg
a 1111 011]
6.2.2 Request data
ce-ID t = NIDI basic cha
e nnnn * 1 » channel I
Model-ID f ( 3-10 )
Command-ID I ( WSD )
Address MSB
Address
Address LSB
SUe MSB
Sire
SI:
LSB
End of System Exelue
A/B"
SPT KEYI2.
Performance parameters
Transmitted when the parameter
or 'Bequest data" la received.
Uhen Data set command ( DTI ) 1
parameter will be changed.
Structure I of temporary wav
These can't be changed by Da
Transmitted only when Requea
If the data of this addresa
structure I of the temporary
will be transmitted.
If the block would not be uaed, structure f
iccept TONS NAMB I la edited
recognised, the correspondln
d ( DTI ).
a command { RQ1 ) 1
quested to send,
parameter block-n
ructure I
aampiing
«5-8 Write command switch
Transmitted when 'ENTER' button la pressed.
If any data would be written to this address,
write the parameters in temporary area to wave, parameter area
of tha banks on the condition of the sampling structure.
Request data command ( RSJ1 ) for thia address la ignored.
«5-9 Arpeggio on/off switch
Transmitted uhen 'ARPBOQIO' button is pressed.
When Data set command ( DTI ) Is recognized, arpeggio will tu
to ON or OFF.
Requeat data command ( RQl > for thia addresa ia ignored.
tS-10 Sample dump mode awi ten
Transmitted when 'FI' and 'MIDI' button are preaaed.
If any data ia written to this addreaa, the mode will change
from NORMAL MODE to SAMPLE DATA DUMP MODE.
The transmitter should be wait more then lOaaec for changing
the mode .
Request data command ( RQI ) for thia address ia ignored.
a till
0000
Exclusive statua
b 0100
0001
Roland ID 1
c 0000
nnnn
Device-ID 1 = MIDI basic channel
where nnnn ♦ 1 = channel 1
d 0001
0000
Model-ID 1 ( 3-10 >
e 0100
0001
Command -ID 1 ( ROD 1
f Oaan
aaaa
Address MSB
g Obbb
bbbb
Address
h Occc
cccc
Address LSB
i Oddd
dddd
SI IB MSB
j Oeee
eeee
Site
k Offf
ffff
Siie LSB
1 Oggg
gggg
Checksum
m 1111
0111
End of System Exclusive
Data set
DAT 42H
Byte
Description
a 1111
oooo
Exclusive status
b 0100
0001
Roland ID 1
c 0000
nnnn
Device-ID f = MIDI basic channel
where nnnn f 1 = channel ?
d 0001
oooo
Model-ID 1 ( S-10 )
e 0100
oftio
Command- 10 1 ( DAT )
f Oaaa
aaaa
Addresa MSB
g Obbb
bbbb
Address
h Occc
Address LSB
1 Oddd
dddd
Data
J Oeee
eeee
Checksum
k lilt
0UI
End of System Exclusive
Acknowledge
ACE 43H
Byl
..
Description
1111 oooo
0100 0001
0000 nnnn
0001 0000
0100 0011
1111 0111
Exclusive statua
Roland ID •
Device-ID t s MIDI basic
where nnnn * 1 s channel
Model-ID I ( S-10 )
Command- ID I ( ACK )
End of Syatem Excluaive
6.2.5 End of data
TRANSMITTED EXCLUSIVE" MESSAGES IN SAMPLE DATA DUMP MODE
BOD 45H
Deacrlptlo
HAVE DATA - WAV!
! PARAMETER - PERFORMANCE PARAMETER
One 1
way tranafer
. 1 Data set
DTI 1!H
Transmitted when 'ENTER' button ia preaaed
in
'Sample Data
Xmt' mode.
Byte
Deacription
a
1111 0000
Excluaive status
b
0100 0001
Roland ID 1
c
0000 nnnn
Device-ID 1 = MIDI basic channel
where nnnn ♦ 1 * channel *
d
0001 0000
Model-ID 1 ( S-10 )
e
000) 0010
Command-ID 1 ( DTI )
f
Oaaa aaaa
Addreaa MSB
(
Obbb bbbb
Addreaa
h
Occc cccc
Address LSB
1
Oddd dddd
Data
j
Oeee eeee
Checksum
k
1111 0111
End of System Exclusive
1111 oooo
0100 0001
0000 nnnn
0001 0000
0100 0101
1111 011 I
a 1111 0000
b 0100 0001
c 0000 nnnn
d 0001 0000
e 0100 1110
f 1111 0111
1111 0000
0100 0001
0000 nnnn
0001 0000
0100 1111
1111 0111
Excluaive status
Roland ID I
Device-ID I = MIDI basic channel
where nnnn ♦ 1 = channel t
Model-ID I ( S-10 )
Command- ID I ( SOD )
End of System Exclusive
ERR 4 EH
Descriptlo
Exclusive statua
Roland ID I
Device-ID t - MIDI basic channel
where nnnn » 1 a channel I
Model-ID ( ( 3-10 )
Command- ID # ( ERR )
End or System Exclusive
RJC 4FH
Deacription
Excluaive statua
Roland ID I
Device-ID I s MIDI basic channel
where nnnn ♦ 1 s channel I
Model-ID I I 3-10 I
Command- ID I { RJC 1
End of Syatem Exclusive
69
Notes :
•6-1 Addr
determined by sampling
structure
WAVE DATA
A
020000
B
osoooo
C
0A0000
D
0E0OO0
AB
020000
CD
0AOOO0
ABCD
020000
A/B
020000
C/D
OAOOOO
AB/CD
020000
A/B/C/D
020000
WAVE PARAMETER PERFORMANCE PARAMETER
•6-2 Number of data in one Data get command ( 0T1 I is aa follows.
structure WAVE DATA WAVE PARAMETER PERFORMANCE PARAMETER
C/D
AB/CD
A/B/C/D
•6-3 Size ! MSB
structure
146
128 146 28
LSB ) la as follows.
WAVB DATA WAVE PARAMETER PERFORMANCE PARAMETER
C/D
AB/CD
A/B/C/D
040000
040000
080000
080000
100000
080000
oaoooo
100000
100000
000049
0000 1C
RECOONIZED EXCLUSIVE ME3SA0ES IN SAMPLE DATA OUMP MOOB
Transmitted Sample data is determined by sampling struct
It must be transmitted in following order.
WAVB DATA - WAVB PARAMETER - PERFORMANCE PARAMETER
•Following exclusive me
SAMPLE DATA DUMP MODE.
When all sample data i
sampling structure ohs
ognlzed onlj lr
7.1.1 Data
DTI 12H
Descrlptio
7.2 Ha
7.2.1
a 1111
0000
Exclusive ststus
b 0100
0001
Rolsnd ID I
c 0000
nnnn
Device-ID 1 = MIDI basic channel
where nnnn * 1 = channel 1
d 0001
0000
Model-ID 1 ( 3-10 )
e 0001
0010
Command- ID > ( DTI 1
f Oaaa
aaaa
Address MSB
g Obbb
bbbb
Address
h Occc
ccco
Address LSB
i Oddd
dddd
Data
J Oeee
eeee
Checksum
k till
Oil 1
End of System Exclusive
dshaking communicstlon
Want to send
dsta WSD 40H
Byte
Description
s 1111
0000
Exclusive status
b 0100
0001
Roland ID 1
o 0000
nnnn
Device-ID 1 s MIDI basic channel
where nnnn » 1 = channel 1
d 0001
0000
Model-ID 1 ( S-IO )
e 0100
0000
Command-ID 1 ( WSD )
f Oaaa
aaaa
Address MSB
■ Obbb
bbbb
Address
h Occc
cccc
Address LSB
L Oddd
dddd
Size MSB
j Oeee
eeee
Size '
k Offf
ffff
Size LSB
1 Off,
81(8
Checksum
m 1111
0111
End of System Exclusive
a 1111
0000
Exclusive status
b 0100
0001
Roland ID 1
c OOOO
nnnn
Device-ID i = MIDI basic channel
where nnnn ♦ t = channel 1
d 0001
0000
Model-ID 1 ! 8-10 )
e 0100
0001
Command- ID » < RQD I
f Oaaa
saaa
Address MSB
I Obbb
bbbb
Address
h Occc
cccc
Address LSB
i Oddd
dddd
Size MSB
J Oeee
eeee
Size
k Offf
ffff
Size L5B
1 Ogg«
gggg
Checksum
m till
out
End of System Bxclusive
3 Data s
!t
DAT 42H
Byte
Description
s 1111
0000
Exclusive status
b 0100
0001
Roland ED t
c 0000
nnnn
Device-ID 1 s MIDI basic chsnnel
where nnnn ♦ 1 = channel I
d 00O1
0000
Model-ID » ( 3-10 )
s 0100
0010
Command-ID 1 ( OAT )
f Oaas
aaaa
Address MSB
I Obbb
bbbb
Address
h Occc
cccc
Address LSB
i Oddd
dddd
Data
J Oeee
eeee
Checksum
k 1111
0111
End of System Bxclusive
1 Acknow
edge
ACK 4 3H
Byt
Description
a 1111
0000
Exclusive status
b 01O0
0001
Rolsnd ID 1
c 0000
nnnn
Device-ID t = MIDI baalc channel
where nnnn <• 1 = channel »
d 0001
0000
Model-ID 1 ( S-10 )
e 0100
0011
Command- ID I ( ACK )
r nit
0111
End of System Exclusive
5 End of
data
EOD 4 5H
Byte
Description
a 11 11 0000
b 0100 0001
c 0000 nnnn
d 0001 0000
e 0100 0101
f mi oiu
1111 0000
0100 0001
0000 nnnn
0001 0000
0100 1110
1111 0111
1111 0000
OtOO 0001
0000 nnnn
0001 0000
oioo mi
II 11 0111
Exclusive status
Rolsnd ID I
Device-ID t - MIDI basio ch
where nnnn * 1 = channel I
Model-ID I ( S-10 )
Command-ID I { BOD )
End of System Exclusive
rror ERR 4EM
Description
Exclusive status
Roland ID t
Device-ID » = MIDI basic ch
where nnnn » 1 = channel I
Model-ID I ( S-10 I
Command- ID I I ERR )
End of System Exclusive
RJC 4FH
Description
Exclusive status
Roland ID •
Device-ID I = MIDI basic ch
where nnnn * 1 = channel I
Model-ID I ( S-10 )
Command- ID I { RJC I
End of System Exclusive
«7-1
• 7-3
structure
WAVE DAI
A
020000
B
060000
C
OAOOOO
D
0EOO0O
AB
020000
CD
OAOOOO
ABCD
020000
A/B
020000
C/D
OAOOOO
AB/CD
020000
A/B/C/D
020000
WAVE DATA WAVE PARAMETER PERFORMANCE PARAMBTER
70
• 7-2 Number of data in data set la as follows.
structure WAVE DATA WAVE PARAMETER PERFORMANCE PARAMETER
AS
CD
ABCD
A/B
C/D
AB/CD
A/B/C/D
bbbbaaaa BANK TUNE
■ bar
2 - 244
s of WAVE DATA
( MSB - LSB I is as follows,
ructure WAVE DATA WAVE PARAHBTES PERFORMANCE PARAMETER
D
040000
AB
080000
CD
080000
ABCD
100000
A/B
080000
C/D
080000
AB/CD
100000
A/B/C/D
100000
Address napping of SAMPLE DATA
Address
01 0000
010000
Wave parameter of blook-l
Oeaa aaaa ! TONB NAME
0000 aaaa ! SAMPLINO STRUCTURE
0000 aaaa ! DESTINATION BANK
0000 abed !
a BENDBR
b KEY FOLLOW
SAMPLING RATE
bb SCAN MODB
13H0T
MAN
AUTO
FORWARD
ALTERNATB
BACKWARD
0000 aaaa
0000 bbbb
bbbb a
0000 0000
! duamr
0000 0000
! du»r
0000 aaaa
0000 bbbb
0000 cccc
0000 dddd
0000 esse
oooo rrrr
0000 gXKS
0000 hhhh
0000 UU
0000 JJJj
0000 kkkk
0000 1111
0000 aausa
0000 nnnn
0000 oooo
0000 pppp
0000 qqqq
0000 rrrr
0000 asss
0000 tttt
0000 uuvv !
0000 wuOO !
0000 0000 !
d unlay
oooo xxrr !
REC KBY NUMBER
' bbbbaaaa ddddcccc
ffffeeee hhhhKgff
JJJJUii llllkkkk
nnnnaaH ppppoooo
rrrrqqqq ttttasss
START ADDBISS
MANUAL LOOP LENGTH
MANUAL END AODRESS
AUTO LOOP LENGTH
AUTO END ADDRESS
41
4B
01004S
010111
010112
01016A
01O15B
010224
010800
1
bbbbaasa
bbbbaaaa
bbbbaaaa
bbbbaaaa
bbbbaaaa
bbbbaaaa
bbbbaaaa
LOOP TUNB
VELOCITY SENSE
ENVELOPE RATB-1
ENVELOPE RATE-2
ENVELOPE RATE- 3
ENVBLOPE RATE-4
ENVELOPE LEVEL- 1
bbbbaaaa ENVELOPE LEVEL -2
bbbbaaaa ENVELOPS LEVBL-3
bbbbaaaa KEY SPLIT POINT- 1
bbbbaaaa KBY SPLIT POINT-2
bbbbaaaa KBY SPLIT POINT-3
bbbbaaaa DYNAMIC SENS
bbbbaaaa AUTO BBND RATE
bbbbaaaa
parameter
AUTO BEND DEPTH
>f blook-2
Performance parameter
bbbbaaaa EXTERNAL TRIGGER KEY NUMBER- 1
bbbbaaaa EXTERNAL TRIGGER XHY NUMBER- 2
bbbbaaaa EXTERNAL TRIGGER KEY NUMBBR-3
bbbbaaaa EXTERNAL TRIGGER KEY NUMBER-4
bbbbaaaa EXTERNAL TRIGGER TRIGGER TIMB
bbbbaaaa ARPEGGIO RATS
ARPEGGIO SYNC 00 : INTERNAL CLOCK
01 : BXTERNAL CLOCK
0000 aabb
aa ARPEGGIO MODB 00 : UP
01 : DOWN
10 : UP/DOWN
11 : RANDOM
bb ARPEOGIO RANGE 00 : 1 OCTAVB
01 : 2 OCTAVE
10 : 3 OCTAVE
bbbbaaaa ARPEGGIO REPEAT TIMB
bbbbaaaa ARPEGGIO DECAY RATIO
bbbbaaaa VIBRATO RATE
bbbbaaaa MANUAL VIBRATO DEPTH
71
OOOO abed
bbbbaaaa BELAY VIBRATO DEPTH
bbbbaaaa DELAY VIBRATO TIHE
bbbbaaaa DELAY TIHE OF DELAY MODE
bbbbaaaa DELAY LBVRL OF DELAY NODE
bbbbaaaa DBLAY KEY OFFSET OF DELAY MODE
bbbbaaaa DETUNE RANCg OF DETUNE MODE
a AUTO BEND DESTINATION OF DETUNB MODE
: BOTH
1 : HALF
b BEND DESTINATION OF DETUNB MODE
: BOTH
1 : HALF
9.3 Whan want to send da
this unit
is received
ACK
ACK
( ACK
ACK
Se objeatlve unit
USD (WAVE DATA)
DAT (WAVE DATA!
DAT (WAVE DATA)
WSDIWAVE PARAMETER)
DATIWAVE PARAMBTER)
DAT(WAVE PARAMETER)
BOD
WSFI PERFORMANCE PARAMBTER)
DAT ( PERFORMANCE PARAMETER 1
2T : oooo oooo :
.ta of bank- I
3.4 whan request data is received
this unit aeessge
jective unit
Wave data of bank-2
wave data of bank-3
Wave data of bsnk-4
057F7F
060000
097F7F
0A0000
0D7F7F
0E0000
9.! When one war data set of WAVE DATA is transmitted
this unit message objective unit
DTUWAVE DATA) >
* tine interval about 20 as
DTUWAVE DATA) >
DTI (WAVE DATA) >
DTI (WAVE PARAMETER) >
I DTUWAVE PARAMETER) > I
DTI (PERFORMANCE PARAMETER) >
9.2 When one "nv data set of WAVE DATA is received
this unit aeaaage objeotive unit
< DTUWAVE DATA)
t wait tine more than 20 as
< DTUWAVE DATA)
< DTUWAVE DATA)
< DTUWAVE PARAMETER)
( < DTUWAVB PARAMETER) I
< 0TU PERFORMANCE PARAMETER)
DATIWAVE DATA)
RQDIWAVB DATA)
ACK
DATIWAVE DATA) >
< ACK
BOD >
< ACK
< RQDIWAVB PARAMBTER)
DATIWAVE PARAMETER) >
< ACK
I DATIWAVE PARAMETER) -~ ->
I < ACK
EOD >
< ACK
< RQD I PERFORMANCE PARAMETER)
DAT! PERFORMANCE PARAMBTER) >
(When it receives ERR, it sends sane data Bet again.
'It stope the sequence laamdiatelr when it
72
SPECIFICATIONS
S-10: Digital Sampling Keyboard
Keyboard: 8 voice polyphonic, C scale, 49
keys, 4 octaves with dynamics
Front Panel
Structure Buttons
F1/ ► Button
F2/ < Button
Tune Button
Parameter Button
Modify Button
Performance Button
MIDI Button
Enter Button
Forward Button
Backward Button
Record Button
Mode Button
Stand-by Button
Start Button
Load Button
Save Button
Performance Controllers
Alpha Dial
Arpeggio Button
Volume Knob
Bend Range Knob
Recording Level Knob
Pitch Bender/Modulation Lever
Display
1 6 figure Liquid Crystal Display (back lit)
Disk Drive
2.8 inch Quick Disk (QD)
Rear Panel
Output Jack
Output Level Switch
Headphones Jack
Hold/REC Start Jack
Input Level Switch
MIDI Connectors (IN, OUT, THRU)
Power Switch
Dimensions
945(W)X 271(D) X 77(H) mm/
37-3/1 6"X 10-11/16" X 3" (without the QD
Case)
Weight
9.5 kg / 20 lb.
Power Consumption
19W
Accessories
Disk Case
Connection Cable (PJ-1 )
Sample Sound QD
Options
Headphones RH-1 00
Pedal Switch DP-2
Pad PD-20
Microphone
Keyboard Stand KS-6
Quick DiskQD-10
73
DISK MEMO
Disk No.
A B Name
Structure
[Split Point:
Performance Parameter
Wave Parameter
VIB RATE
REC KEY
M-VIB DPTH
BANK TUNE
D-VIB DPTH
LOOP TUNE
D-VIB DLAY
SCAN MODE
BEND MODE
LOOP TYPE
ARP SYNC
ST
ARP RATE
END
ARP MODE
LP
ARP RANGE
AEN
ARP REPERT
rWn^t
ARP DECAY
KEY FOLLOW
V-MX THRSH
PITCH BEND
V-SW THRSH
VIBRATO
DTUN MODE
ENV V-SENS
DTUN RANGE
ENV RATE 1
ABEND DEST
ENV LEVEL 1
BEND DEST
ENV RATE 2
DELAY TIME
ENV LEVEL 2
DELAY LEVL
ENV RATE 3
KEY OFFSET
ENV LEVEL 3
TRG G-TIME
ENV RATE 4
Ext Gate Play
DYN SENSE
ABEND RATE
■ ■ ■#V--irf-*w--PM"|----l |..>.l w f...|...L ffi <|. .
74
Disk No.
A B Name
Structure
[Split Point:
Performance Parameter
Wave Parameter
VIB RATE
REC KEY
M-VIB DPTH
BANK TUNE
D-VIB DPTH
LOOP TUNE
D-VIB DLAY
SCAN MODE
BEND MODE
LOOP TYPE
ARP SYNC
ST
ARP RATE
END
ARP MODE
LP
ARP RANGE
AEN
ARP REPERT
ALP
ARP DECAY
KEY FOLLOW
V-MX THRSH
PITCH BEND
V-SW THRSH
VIBRATO
DTUN MODE
ENV V-SENS
DTUN RANGE
ENV RATE 1
ABEND DEST
ENV LEVEL 1
BEND DEST
ENV RATE 2
DELAY TIME
ENV LEVEL 2
DELAY LEVL
ENV RATE 3
KEY OFFSET
ENV LEVEL 3
TRG G-TIME
ENV RATE 4
Ext Gate Play
DYN SENSE
ABEND RATE
ABEND DPTH
75
^Roland
10664
UPC 10664
^Roland